Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
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5. Open up your map.ini file. Put all the names of your placeholder objects in the file. For this tutorial, I will be using WaterReflectionSkydome_GapOfRohan.
6. You need to find the original models of the cinematic objects. Locate the cinematic object in your ini files. They should all be located in object\cinematic\cinematicobjects.ini. For me, I locate CINE_DomeSkyboxNight.
7. I want the model name. For me, this would be SkyBoxNight. Using the replacemodule behavior in your map.ini file, swap your model with the cinematic one.
NOTE: Remember that the ModuleTag may be different than the one above. It can change depending on the object. 8. Now, we need to add some new things to the kindof. This will make the object show up in-game.
That should be it for map.ini users. Your cinematic objects and skyboxes should now be usable for your maps. CommentsDisplay order: Newest first DeeZire - Wednesday November 18, 2009 - 1:19 Why go to all the hassle of moving objects about etc when all you should do is change the path to them in SubSystemLegend.INI? The ThingTemplateStore explicitly indicates that the objects in the cinematics path are for cinematics only, so you just change that indicator to InitPath = Data\INI\Object\Cinematic\ instead of IncludePathCinematics = Data\INI\Object\Cinematic\ and the game will use them the same as any other object... Masterbadeend - Saturday April 18, 2009 - 8:37 Good Tutorial ;) melkor777 - Saturday April 11, 2009 - 13:15 cool 5 stars Sulherokhh (Team Chamber Member) - Saturday July 7, 2007 - 2:21 Thanks Rob! :) Nice and easy! hehe. {IP}Sauron - Wednesday June 27, 2007 - 6:15 @Ed Of The 3rd Kind: Ed Of The 3rd Kind - Monday June 25, 2007 - 17:02 hi there, unfortunately am having trouble with this tutorial, have gotten all the ways to the end without hassle and even saved the modded files in a big archive under the letter "A" and when i try to play the game the splash screen appears but it doesn't go any further, i'm playing ROTWK {IP}Sauron - Thursday June 14, 2007 - 10:26 awesome tutorial :P Rob38 (Team Chamber Member) - Wednesday June 13, 2007 - 19:13 Whoops! forgot about that. Fixed. Bart (Administrator) - Wednesday June 13, 2007 - 11:42 You should add code tags. Good tutorial otherwise :) |
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