The 3rd Age

Galadhrim Warriors - Mini Mod

Galadhrim Warriors - Mini Mod

A Mini Mod adding the Galadhrim Warriors to the Elven Faction in ROTWK.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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The Special Power Guide

Avatar of Ridder Blauw

Ridder Blauw

Category: Code
Level: Intermediate
Created: Wednesday March 25, 2009 - 9:41
Updated: Friday May 28, 2010 - 15:36
Views: 11886
Summary: Here you will read and learn tips and tricks about special powers.

Rating

Staff says

3.7

Members say

4.0

Average

3.9/5.0

9 votes

Page 1 2 3 4 5 6 7 8 9
New Projectile Spells (Beginner - Intermediate)

Which models and textures are needed? (This if you are going to make a throwing knife)
rugimli (Texture)
rusam (Texture)
exgimliaxespecial (Texture)
rugimli_axe1 (W3D)
rusam_skn (W3D)
rusam_skl (W3D)


Open RenX (Or 3dsmax) and import rugimli_axe1. Select everything and click hide selection.

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After you have done that import rusam_skn, remove the bounding box if you wish to. Move Sam's sword away from his model.

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Delete Sam and click unhide. Then again hide the fx around Gimli's axe.

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Move the knife to the same place as the axe, it's coordinates are listed at the bottom.

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Then rotate it to the same angle as the axe.

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Now freeze the sword, so we can work on the axe.
Now select the axe, and remove the vertexs until the axe's hilt.

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Attach the 2 vertexs that remain to the sword (unfreeze it first). Once that is done remove the 2 vertexs.

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You will now notice if you unhide everything that the sword is out of place, move it to the following coördinates.

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Now change the fx settings to the following settings below. (The Light Blue may be changed in an other color)

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Then after that when you animate it you see it doesn't turn a full circle, you will have to change that. Select the knife, remove all animations from it. Then go back to 1 and rotate the sword a little, then go to 2 and rotate it further, etc. You want to remove the fx's animations.

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In the end you should have a nice turning throwing knife. Export it as rusam_knife1.w3d, or what ever you want to call it. Now take a look at your creation in the w3d Viewer!

Links / Downloads

 HitsAdded
Throwing Knife, Premade (Credit Required)1293August 19, 2009 - 2:17
Weapons Tutorial, by Ridder Geel1544May 6, 2009 - 2:11

Comments

Display order: Newest first | Page: 1, 2

clank234 - Tuesday November 16, 2010 - 12:41

I gave a 5
1) A lot off effort just to help others which i love to see a lot.
2) Can i hav some help with Summon Balrog, when i try to play it crashes and the upgrade.ini isnt right

Ridder Blauw - Monday August 23, 2010 - 6:05

That means the thing that is filled in at Attackrange in the weapon is wrong.

Or the macro there doesnt exsist or the characters filled in are wrong.

SkillModLord - Friday August 20, 2010 - 0:02

Weapon.ini

That part where you combine woundarrow with Word of Power goes wrong.

When I put the piece of code you written there in my weapon.ini and correct it as you said, I try to start up the game and it says that attacktange in the file weapon.ini isnt good. I try to put other command first under the wounding arrow but then the the same bug appears with the new command first :S

Shininku - Sunday September 13, 2009 - 18:53

This was pretty awesome guide and it helped me to fix up my powers. But I think I need help. I've set up my hero so that he can summon a BlackRider (Ringwraith w/e) at level 10. When my character gets to level 10, Blackrider icon lights up like it's usable. But when I click it, nothing happens. I don't get the little summoning area thing. What'd I do wrong?

Ridder Blauw - Friday September 11, 2009 - 10:02

Yes.

drogoth232 - Wednesday September 9, 2009 - 14:07

In the coding part. Will sam have the throwing anims?

Ridder Blauw - Wednesday August 19, 2009 - 8:34

That's modeling and coding. ;)

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Added a Two Part tutorial to continue the Editing Projectile Spells tutorial, New Projectile Spells! ;):);)

Spartan184 - Wednesday June 24, 2009 - 18:09

I tryed adding Summon Balrog to Saruman and it crashed its for bfme1.
Nevermind Fixed it. Thanks a lot UR THE BEST!!!
For the Gimli thing for instead of haveing a axe he has a Spear can we change the weopen like say sarumans staff or something?

Ridder Blauw - Sunday May 10, 2009 - 22:26

The code calls them dozers in the code block DOZER_CONSTRUCT don't they?

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Didn't get at first why you brought it up, so would you forgive me.
And thanks.

Prolong - Sunday May 10, 2009 - 19:57

DOZERs are Builder/Porters

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