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Register and log in to move these advertisements down Re -texturing propsTutorial for BFME 2
Now we just need to use the Map.ini to adjust the texture of the object
Notice the NEW texture is on the left and the OLD is on the RIGHT The filename must be mud01.tga NOT mud01.dds although we saved it as such because the game reads it this way ALSO : the new ModuleTag_NEW must be different from the OLD ModuleTag_01 Links / Downloads
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