The 3rd Age

The Rhovanion Alliance

The Rhovanion Alliance

A most anticipated mod that adds 4 new factions as well as editing the old ones

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Re -texturing props

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Worldbuilder
Level: Beginner
Created: Sunday January 16, 2011 - 17:48
Updated: Sunday March 10, 2013 - 15:29
Views: 4762
Summary: How to re- texture props to match terrain

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Now we just need to use the Map.ini to adjust the texture of the object



              
Code


Object LavaBridge

ReplaceModule ModuleTag_01

        Draw = W3DScriptedModelDraw ModuleTag_NEW
RandomTexture = mud01.tga 0 pmlavabridge01.tga
            OkToChangeModelColor = Yes
            DefaultModelConditionState
                Model = PMLavaBridge01
            End
        
         WallBoundsMesh    = P2
         RampMesh1        = P1
         RampMesh2        = P3        
        End
End

End


Notice the NEW texture is on the left and the OLD is on the RIGHT
The filename must be mud01.tga NOT mud01.dds although we saved it as such
because the game reads it this way

ALSO : the new ModuleTag_NEW must be different from the OLD ModuleTag_01

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Unmodified Props1083January 16, 2011 - 18:09
Modified Props1052January 16, 2011 - 18:07

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