The 3rd Age

Echoes

Echoes

A BFME1 mod adding an elaborate Eriador faction to the game.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Re -texturing props

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Worldbuilder
Level: Beginner
Created: Sunday January 16, 2011 - 17:48
Updated: Sunday March 10, 2013 - 15:29
Views: 4762
Summary: How to re- texture props to match terrain

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First decide on and object in WB that is needed but does not match your current terrain texture

eg . LavaBridge

Find the model in w3d.Big and use AssetBuilder to see the textures used

The model is PMLavaBridge01 and the texture is pmlavabridge01.tga

Now find the texture you want it to be in terrain.ini

Terrain RockMordor05
Texture = TRock_Mor05.tga

Find this file in Terrain.Big and extract it .

Convert to DDS using a DDS Converter

Save it as any NEW name mud01.dds

ADD ingame using AssetBuilder

This is because it must be in this form to be referenced


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Unmodified Props1084January 16, 2011 - 18:09
Modified Props1053January 16, 2011 - 18:07

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