 |
Register and log in to move these advertisements down
Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the
forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or
register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever
questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.
The 3rd Age Staff
T3A News » T3A Modding Official Discord Server
Posted September 7, 2020. By
Dúnedain76 | View Comments
Greetings Modders!
We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.
You can access the server by following the link here: https://discord.gg/aGXwyMb
Hope to see you there!
T3A News » BFME 2 / ROTWK Code Reference
Posted April 25, 2019. By
Ridder Geel | View Comments
Good day Modders!
Today I present a useful tool for those writing code for BFME 2 / ROTWK.
I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.
Read more about it in this topic:
https://forums.revor...code-reference/
The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.
I hope this code reference will be of use to many coders!
» BFME1 Patch 1.06 in Traditional Chinese -
Posted July 14, 2017. By
| View Comments
Lone Wolf Updates » Return of Shadow Patch 0.175
Posted January 8, 2015. By
Radspakr Wolfbane | View Comments

Patch 0.175
 Download Patch 0.175
Because of a stupid oversight on my part I have to reupload 0.17 as 0.175.
So to make up for that I've added a little something something to the launcher.
Type in Imladris to the newly updated launcher to access a new Game mode the Rivendell Preview.
Also because I'm not as rushed as I was yesterday I'm able to do this release properly complete with the standard promo stuff.
Test mode also includes Rivendell.
The Rivendell preview is as the name suggests a preview.
The faction isn't complete yet so I'm not adding it to the proper release, but you can have a play with it and get a general feel for it.

This patch mostly fixes issues with Dunland but also addresses other issues and updates some things like FX and audio.

    

Go to top
|
 |
|
"One site to rule them all, one site to find them, one site to host them all, and on the network bind them."
© All Rights Reserved Eric Edwards ©2013.
Website programming by Bart van Heukelom, design by Clément Roy.
BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games.
|
|