The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
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We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » BFME 2 / ROTWK Code Reference

Posted April 25, 2019. By Ridder Geel | View Comments

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!

» BFME1 Patch 1.06 in Traditional Chinese -

Posted July 14, 2017. By | View Comments

 

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Lone Wolf Updates » Return of Shadow 9th faction revealed

Posted March 10, 2015. By Radspakr Wolfbane | View Comments



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Battle of the 9 Armies

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Wait that's not right...
Well you get the idea.
The 9th faction will be Erebor, faction of the shaving adversed.

Erebor has been the faction I've wanted to release most but at the same time it has always been the faction with the largest workload.
Finally Erebor has started progressing enough to be released in the nearish future.


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Erebor are a powerhouse infantry faction fielding a large number of strong infantry units for both attack and defence.
Familiar faces will make up the hero list like Gimli, Gloin, Dwalin and King Dain Ironfoot.
Via the spell store other dwarf heroes will also be making an appearance such as Thorin Oakenshield and his ill fated companions.

Breaking with tradition Erebor won't be coming alone they'll be released at the same time as the Strongholds.



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Lone Wolf Updates » Return of Shadow News Wrap up 14-01-14

Posted January 14, 2014. By Radspakr Wolfbane | View Comments

News wrap up.

 

Beta 0.155 is slated for the 17th of January which is only 3 days away.

 

News article with details of Beta 0.155 including some information on Dunland 2.0 Part 1 which will start to introduce a few changes to Dunland.

Check it out here.

 

The launcher has gotten a major overhaul since Beta 0.15 with a lot of being streamlined and automated.

You will no longer have to set your game irectory manually the launcher will handle that even for custom directories.

The launcher will also automatically check that, first the game is installed and then if you have patched the game to 1.03, if you haven't patched it will automatically run the game's patch checker it will also check if you have T3A online installed and adjust accordingly.

I've added the Game mode code to the main menu and removed the Starting menu so everything is handled from the one menu.

Added a new game mode help option to the launcher "gmhelp".

 

Adding 3 new Game Modes:

  1. noheroes which removes all buildable heroes.
  2. gollumwars which removes all buildable heroes and gives each faction 5 Gollums to build
  3. gollzilla which replaces the final spell for each faction with the massive Gollzilla.

 

I've created a Google doc for users to post bugs found here.

If enough bugs are reported by the 17th I'll reveal some juicy information on future plans for Return of Shadow.

 

A new map is coming for Beta 0.155

Overbourn Marshes

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2 Progress shots of the new map in the works for Beta 0.2

Lower Methedras

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Step 2

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Gollzilla

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Lone Wolf Updates » Return of Shadow

Posted December 31, 2013. By Radspakr Wolfbane | View Comments

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Return of Shadow

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After more than 7 years I am finally dropping the Lone Wolf title for this mod and changing it officially to Return of Shadow.

It's time for a change and the old Lone Wolf name is no longer right for this project since it's no longer just me working on it.

This is something that's been gradually coming for a while now.


The transition

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With Beta 0.15 I'm essentially finalising the transition between the old Lone Wolf and the new Return of Shadow.

I'll be making a gradual transition over the coming weeks to the new Return of Shadow.

That means unfortunately my long faithful wolf logo is getting retired and there'll be some new banners, signatures and promo designs coming that are similar to the Age of the Rings style and match the mod's UI more closely.



Beta 0.15

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Beta 0.15 has been pushed back to the 5th of January.



Beta 0.15 of course adds Dunland but also many new balance changes and also serves as a lead up to Beta 0.2.

Lorien has received a lot of work since Patch 0.145 rebalancing them and fixing some issues.

With Beta 0.15 the first 5 factions will essentially be done.

The beta will come with around 7 new maps and updates to existing maps.

Thrain's Vale, Vale of Wulf, Northern Dunland, Wilderland Plains, Glanduin (by Fredius) and Helcaraxe (by MattTheLegoman).



Announcements

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Since I'm making big changes and announcements.

Return of Dawn AKA Lone Wolf 2 is once again cancelled but it maybe revived in the future if I can find an ideal coder to port it.

Age of the Rings/Beta 0.999 has also been cancelled so that I can better focus on Return of Shadow.

Age of Numenor is currently on ice, not entirely dead but not a priority, work is done on it occasionally but since it's a submod of Return of Shadow once the prerequisite work has been done I can finish it.

Chocolate and Onslaught are being pushed back a bit further to allow me to focus on Dunland and Rivendell but I'm looking at releasing at least one of those with the patch after 0.2.


Through the shadows and onto the future.

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I'd like to thank everyone who has supported my efforts with this mod and especially those who've worked on it and stuck around for a long time.

I look forward to keeping things going into the future with Return of Shadow.

I also hope to interact more with you guys and get some discussions.

If you have ideas and suggestions, want to share feedback, report bugs and balance issues or just want to talk about all things Return of Shadow be sure to join in on the conversation because the more people who take part the more interesting things are.


2014 should be a big year and with the new year upon us I think it's a perfect time to shake things up.


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