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Fixing a Skirmish.ini Game.dat error

Tutorial for Battle for Middle-earth BFME

Avatar of GothmogtheOrc

GothmogtheOrc

Category: Code
Level: Beginner
Created: Friday June 29, 2007 - 12:36
Updated: Tuesday March 31, 2009 - 11:14
Views: 10511
Summary: Game crashes when you try to load skirmish? Look here

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Here is a solution for the nasty game.dat error and crash you can sometimes get when clicking on the Skirmish button. It is caused when the last time you played skirmish you were playing as a new faction from a mod (elves say) but this time you want to play with a different mod or no mods at all, the game has a record of the last team you played as (elves) but this time when you start up the game can't find any code for an elven faction causing it to crash.

-----Tutorial----

You will need to edit your "Skirmish.ini" file, located in               
Code
C:\Documents and Settings\*YourUserName*\Application Data\My Battle for Middle-earth Files\Skirmish.ini


Find the following code (should be near the top):

              
Code
CurrentUserName = t_00e_00s_00t_00_20_001_00
UserNames = t_00e_00s_00t_00_20_001_00_2C_


Short Version: Replace your "CurrentUserName" code with the one I have here, the "t_00e..." one. And add the code in the "UserNames" part infront of your user names (the new code should end like this ..._2C_*YOUR USER NAME CODES HERE* and the codes should form one very long line with no spaces in it)

Long, explanation version:

              
Code
CurrentUserName = t_00e_00s_00t_00_20_001_00
UserNames = t_00e_00s_00t_00_20_001_00_2C_00t_00e_00s_00t_00_20_002_00


I know that this code looks confusing, but it actually isn't that hard to read once you know how. None of the "00" are relevent (unless your name is 007 or something) so, if you read the "Current User name" part, but in your mind remove the "00" you'll get "t_e_s_t_20_1_00"... now ignore the "_" marks... "test 20 1 00"... now remove the "20" as it simply stands for a space mark... "test 1 00"... now remove the last "00" because the computer just adds it in to stay uniform... "test 1" and you have the profile name. Simple. So, to save the rest of your profiles but still be able to run the game all you need to do is add a new user and make that new user profile the "CurrentUserName" and you'll keep your old profiles and still be able to run the mod.

The reason why it works this way is that when you play as a new faction it records the faction name and number along with record...then when you open the skirmish menu it can load up the last played faction and show you your record with them. The problem arises when the last faction you played, say an Elven faction you added, doesn't exist in my mod...so the game doesn't know what to do and it decides to give you a game.dat error.

-GothmogtheOrc

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Any Questions? Ask here on my sub-forum835June 29, 2007 - 12:43

Comments

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aga146 - Tuesday March 13, 2012 - 16:16

Hi there,
Sorry if this isn't the right place, but its relevant to skirmish files.
You see, I play BFME2 in Crossover on my Mac, and in skirmish mode you cannot type in the box when creating a new profile.
Is there any text in the skirmish file apart from the username when it is first created? I know there is the date created or something, since that section in the game reads 'missing data', but is there anything else?
Basically, what is in a newly created skirmish.ini file with only one user?

Thanks.

Bart (Administrator) - Friday June 29, 2007 - 14:16

why not just delete any reference to the faction, instead of making new usernames and stuff?
anyway, should help a lot of newbies :-)

(i should add that it's hardly worth it to do this, just deleting Skirmish.ini is easier if you don't care about the stats :-P)

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