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Combo Hordes

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Category: Code
Level: Intermediate
Created: Monday April 20, 2009 - 7:49
Updated: Saturday May 30, 2009 - 4:10
Views: 5424
Summary: How to add Combo Hordes into BFME2, and how make them recruitable at the barracks


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This guide will tell you how to make combo hordes available in BFME2 and ROWTK, and how to make them recruitable. Combo hordes are very similar to BFME1, but you can't recruit them by default. I'll show you an easy workaround.
In this tutorial, we'll make a combo horde of Gondor Fighters and Gondor Archers.

Table of content:
1. Introduction
2. Combo Hordes - BFME1 style.
3. Recruitable Combo Hordes.
4. Making it work for the AI.

Getting started.
For this guide you'll need the ini.big file.
These are the files we'll use:

Links / Downloads

Combo Hordes for BFME11216April 20, 2009 - 8:15


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Sulherokhh (Team Chamber Member) - Monday May 4, 2009 - 15:28

That's normal when combining. Think of it as guards for the archers. What is actually causing this is that a single horde (even a combo horde) can only have a single rangefinder active. The rangefinder triggers the weapon. In this case the rangefinder has approximately the same range as that of the archers themselves and therefor they fire. Any targets are acquired by the fighters, but their melee weapons simply don't have enough range for an actual attack to occur. And the horde will not seperate for it to happen. If you shorten the range of the rangefinder, even the archers will close to melee range.

drogoth232 - Monday May 4, 2009 - 14:18

Really good Tut. But I have a problem. Only my archers atttack and my fighters just stay there until a unit gets close enough for them to attack.

MrFurious - Wednesday April 29, 2009 - 1:48

I've deleted the whole code page, as it was full of errors, because it was the code I used for testing, not for creating this tutorial. Maybe I'll have another look at the whole tutorial, and make some additions, or recreate the code page with the right code.

Sulherokhh (Team Chamber Member) - Wednesday April 29, 2009 - 1:23

Your tut could use some reformatting, especially in the code sections, to make it more readable. There is one more 'end' than needed in the 'commandset.ini'-section on page 4.
You might also go into some detail regarding the advantages and disatvantages of using Eggs (CommandPoints, AI-recruitment, etc.)

Otherwise it's good.

MrFurious - Friday April 24, 2009 - 9:58

I found a new, easier way to recruit the horde, so I've updated the guide accordingly.

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