The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

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Adding Waves to BFME 1

Avatar of _Haldir_

_Haldir_

Category: Worldbuilder
Level: Beginner
Created: Wednesday July 14, 2010 - 4:20
Updated: Thursday July 15, 2010 - 0:00
Views: 4955
Summary: A tutorial to guide you through adding waves to your BFME 1 maps.

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Next, open your map in Worldbuilder. You’ll need to create a waypoint path where you’d like your waves to be. Hide your water, and use the Waypoint Tool to click and drag points near to your coastline. A wave will be created for each path segment that is created – longer segments will create wider waves.

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The waves will stop and recede at this waypoint path. So if you’d like your waves to touch your coastline, make sure you place your waypoints close to the terrain. I want my waves to be crashing against the rocky cliffs, so I’m placing my waypoints as close as I can without placing them higher than the water level.

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Once you have your waypoints placed, name the first waypoint CoastStart1 and the last waypoint CoastEnd1. You can have as many different coastlines on your map as you like, as long as you change the number for each different coastline. What you name the waypoints in between these two waypoints is irrelevant.

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When you’re happy with your coastlines, save your map, and go File>Dump Map to File. This will create a text version of your map in your “The Battle for Middle-earth (tm)” folder. It will be called YourMapName.map.txt.

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Links / Downloads

 HitsAdded
Adding Waves to BFME 1 (.pdf)2128July 14, 2010 - 5:45
WAK Editor 2.01875July 14, 2010 - 5:42

Comments

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Radspakr Wolfbane (Team Chamber Member) - Sunday July 18, 2010 - 19:29

I looked into the wak editor a long time ago but never got around to trying it.
I'll have to give it a try.

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