The 3rd Age

The Battle for Numenor Mod

The Battle for Numenor Mod

This is one of the famous german mods for RotWK

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Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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MaximanNew

Category: Code
Level: Beginner
Created: Friday July 30, 2010 - 2:20
Updated: Thursday November 3, 2016 - 18:53
Views: 1434
Summary: This is how u can get u -mod command to mod ... :D

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Okay First u start you ini file in FinalBig
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1. My INI Is in my mod Example C:\MyMod\ini Thats the INI File u need .... ;)
2. u will see all u files example : Data\Example change that to YouModsFolderName\Data\Example
3. How to add the command is By Like This Destination : Example:
"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod "C:\MyMod"
4. Start IN : "C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II"
Now i thing i got from Bart
Now make a new file called like Makeasset.bat
Code:
@move art\compiledtextures art\textures
@assetcachebuilder.exe
@move art\textures art\compiledtextures
@pause
----------------
That whas all :D

If u need help just ask ... ;)

And i have see the other link : http://www.the3rdage.net/item-14?apage=258#page
i just made this for u dont need to make the X Folder

Links / Downloads

 HitsAdded
Click Here For Youtube Video By Me269August 10, 2010 - 10:32
FinalBig387July 30, 2010 - 2:29

Credits

MeINI
BartFor .Bat File Code

Comments

Display order: Newest first

Rob38 (Team Chamber Member) - Friday August 27, 2010 - 21:02

Yeah, just combine this tutorial with your other one. No need to have two separate ones. I'll hide this one.

MaximanNew - Tuesday August 3, 2010 - 15:55

Yeah Haldir i know that one but i made this to show how u make it so u dont need to make X Folder ... ;)

_Haldir_ (Team Chamber Member) - Tuesday August 3, 2010 - 1:11

http://www.the3rdage.net/item-14?apage=258#page

;)

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