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Steppes of Rhun - Vanilla BFME version

Download for Battle for Middle-earth BFME

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Maps
Created: Wednesday November 3, 2010 - 7:18
Updated: Wednesday November 3, 2010 - 7:25
Views: 6425
Summary: The Vanilla BFME version of the Steppes of Rhun map


Staff says


Members say




2 votes

This is a conversion of the Steppes of Rhun map from Lone Wolf.
Converted to work with vanilla BFME or other mods.
This is one of my favourite maps to play on.

It's a 2 player camp map with 2 outposts and Cave Troll lairs.
The 2 bases are placed at opposite ends of the map,the centre of the map is out of bounds meaning players will have to go the long way.
The players can defend/attack from either side so you have to decide to go left,go right or split your forces and go both.
This map is perfectly balanced with everything cut right down the middle.

In the conversion the Watchtower plots,AI players and Sand clouds were removed.
This is still a work in progress so report any issues to me.

So enjoy.

Links / Downloads

Steppes of Rhun Vanilla2159November 3, 2010 - 7:25


Display order: Newest first

_Haldir_ (Team Chamber Member) - Friday November 25, 2011 - 3:53

I always meant to comment on this to give you some feedback, but i never got around to it and then i forgot. Sorry :P

It's not a bad effort really, but i think it could definitely be improved:
- Some of the texturing around the cliffs is looking alright, but a few more textures in the grassy areas would be great.
- The terrain could be improved a little, as it's mostly flat besides the steppes in the terrain.
- The object placement is looking quite good, though a variety of trees besides the Banyan type would be great.
- I think the biggest issue for me is the large inaccessible area in the centre of the map. It's a bit of a waste of space really, but if you still want that to remain off limits to players, you should definitely paint it all as impassable and untaintable. Otherwise, you'll be able to summon units there (though i don't know why you would), and units can end up trapped there, if they get knocked back by trolls/ents/nazgul/etc.
- Alternatively, you could put a few paths down to that area and turn it into another steppe that players can use. You can always put a cliffy hill or lake or something in the middle if you still want the centre to be impassable.

Overall though, a pretty good effort.

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