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Creating a shine effect - Environment mapping

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Expert
Created: Friday July 15, 2011 - 2:27
Updated: Saturday July 30, 2011 - 0:21
Views: 4551
Summary: An article teaching you how to implement the shine effect to your model.

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This tutorial will teach you how to create the shine effect seen in some of more recent models.
As seen here.
http://www.youtube.com/watch?v=aa5n-pvEWsU

This effect is called Environment mapping and is a little difficult to explain.
But in essence it takes a grey scale image and uses it as a shine that moves over the model according to camera angle giving the shine effect.
This is the same effect as used in BFME's water to give the highlights.

What you'll need.
3ds 7 or RenX
Photoshop or similar program.
W3d Viewer to test it out.

Continue onto the next page to get started.

Links / Downloads

 HitsAdded
Shine Texture1260July 15, 2011 - 2:57

Comments

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Radspakr Wolfbane (Team Chamber Member) - Saturday July 16, 2011 - 0:15

My computer's pretty good so it's hard to test lag thankfully.
At the moment though I've been using it on the Gondor heavy armour shields and have had no lag.

So far I've been unable to work out a way to isolate the effect to certain parts of a mesh which limits it a bit.

Rob38 (Team Chamber Member) - Friday July 15, 2011 - 12:26

I love this effect! Have you tested to see how much lag it does cause? Is it practical to use on regular units at all?

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