The 3rd Age

Last Alliance Battle Mod

Last Alliance Battle Mod

The final battle between the Alliance of Men and Elves and Mordor.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Creating a shine effect - Environment mapping

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Expert
Created: Friday July 15, 2011 - 2:27
Updated: Saturday July 30, 2011 - 0:21
Views: 4561
Summary: An article teaching you how to implement the shine effect to your model.

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In the shaders tab select Add Blend mode and also set the PriGradient and Detail Colour to add as well.
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Next go to the Vertex Material Tab and select Environment in the Stage 0 mapping.
Leave the colours as is.
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That does it for Pass 2 now to Pass 1

Pass 1 is much easier simply set your normal texture as usual apply.

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Now head to the last page.

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Shine Texture1267July 15, 2011 - 2:57

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Radspakr Wolfbane (Team Chamber Member) - Saturday July 16, 2011 - 0:15

My computer's pretty good so it's hard to test lag thankfully.
At the moment though I've been using it on the Gondor heavy armour shields and have had no lag.

So far I've been unable to work out a way to isolate the effect to certain parts of a mesh which limits it a bit.

Rob38 (Team Chamber Member) - Friday July 15, 2011 - 12:26

I love this effect! Have you tested to see how much lag it does cause? Is it practical to use on regular units at all?

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