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Creating a shine effect - Environment mapping

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Expert
Created: Friday July 15, 2011 - 2:27
Updated: Saturday July 30, 2011 - 0:21
Views: 4561
Summary: An article teaching you how to implement the shine effect to your model.

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Now that should do it test it out in W3d Viewer.

You can adjust the brightness by tweaking the shine texture.
You can also add some colour to the shine texture for more interesting FX.

I'd advise against using this too much as it could lead to lag issues.
I'd recommend keeping it to hero weapons and structures.

Thanks for checking out this tutorial and I hope it helped add some shine to your work.
Remember to rate this tutorial because I'm a vain beast at the best of times :p

Remember credit where it's due,if you use this credit me in the readme.

Links / Downloads

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Shine Texture1267July 15, 2011 - 2:57

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Radspakr Wolfbane (Team Chamber Member) - Saturday July 16, 2011 - 0:15

My computer's pretty good so it's hard to test lag thankfully.
At the moment though I've been using it on the Gondor heavy armour shields and have had no lag.

So far I've been unable to work out a way to isolate the effect to certain parts of a mesh which limits it a bit.

Rob38 (Team Chamber Member) - Friday July 15, 2011 - 12:26

I love this effect! Have you tested to see how much lag it does cause? Is it practical to use on regular units at all?

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