The 3rd Age

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Stop the Balrog form disappearing

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of newbkiller.williams


Category: Code
Level: Beginner
Created: Sunday August 7, 2011 - 11:38
Updated: Sunday August 7, 2011 - 16:13
Views: 11078
Summary: Take of the Balrogs summon time


Staff says


Members say




1 vote

Hi there im going to show you how to stop the Balrog form disappearing after his summon time runs out.

First you must find the ini file which is located in mod/data/ini/object/neutral then ctrl+f 'Balrog' then, ctrl+f 'minlifetime' then delete the following code-

Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
        MinLifetime        = RJ_BALROG_LIFETIME
        MaxLifetime        = RJ_BALROG_LIFETIME
        DeathType        = FADED

-delete the whole of that code, then play your game with a fully summonable balrog that never runs out of time (note this also works for other summonable units)


Display order: Newest first

CrAzyKiD - Monday February 1, 2016 - 2:19

Thre is another way also.
During a map creation(at the worldbuilder)
Go "Place object(p)"-> "ByNativeType" -> "Mordor" -> "Unit" -> "MordorBarlog_NOFIRE" and just put in on your map.

Note:This Balrog is not the original and is different from him.Also is a little buggy.

Create a "map.ini" in your map folder and write:

Object MordorBalrog
RemoveModule ModuleTag_LifetimeUpdate

Save it and just it!

Asherak - Monday September 16, 2013 - 0:08

I did what you said and it didn't work for me.....

Unknown - Sunday August 14, 2011 - 12:14

You could try to use an original file instead of RJ's for certain people that might start panicking because theirs doesn't have RJ_ infront :p

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