The 3rd Age

Lone Wolf 2 Return of Dawn

Lone Wolf  2 Return of Dawn

Lone Wolf 2 Return of Dawn is a port/sequel to Lone Wolf Return of Shadow for BFME2.

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Expansion AI Bases for each free base place

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Thursday January 2, 2014 - 18:36
Updated: Wednesday January 8, 2014 - 11:38
Views: 7219
Summary: How to make AI Bases "everywhere"

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Next actions need doing for each porter, and i explain for example elven porter...

open our porter: ..data\ini\object\goodfaction\units\elven\elvenporter.ini

and add this module
              
Code

Behavior = CommandSetUpgrade ModuleTag_AIExpansionMode
TriggeredBy = Upgrade_BrutalAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_EasyAIMultiPlayer Upgrade_BrutalAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_MediumAISinglePlayer
CommandSet = ElvenAIPorterCommandSet
    End


then need create               
Code
ElvenAIPorterCommandSet
from original commandset

add to file ..data\ini\commandset.ini this code:

              
Code

CommandSet ElvenAIPorterCommandSet
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_ConstructElvenMallornTree
4 = Command_ConstructElvenBarracks
5 = Command_ConstructElvenGreenPasture
6 = Command_ConstructElvenEntMoot
7 = Command_ConstructElvenStatue
8 = Command_ConstructElvenWatchTower
9 = Command_ConstructElvenMirrorOfGaladriel
10 = Command_ConstructEregionForge
11 = Command_ConstructElvenWallHub
12 = Command_PorterConstructMenFortress ;Command_ConstructElvenFortress

End


Remeber same actions need doing for each porter of each faction

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