The 3rd Age

The Battle for Alagaësia

The Battle for Alagaësia

A mod that transport BFME2:ROTWK to the Inheritance cycle universe

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Expansion AI Bases for each free base place

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

No Avatar

Yaroslav

Category: Code
Level: Intermediate
Created: Thursday January 2, 2014 - 18:36
Updated: Wednesday January 8, 2014 - 11:38
Views: 7219
Summary: How to make AI Bases "everywhere"

Rating

Staff says

2.0

Members say

-

Average

2.0/5.0

1 vote

Page 2 3 4 5 6
and again this actions need doing for each faction for each base

ORIGINAL:               
Code

AIBase ElvenBase
    Side = Elves
    Map = "AI BASE - ELVES - Base_01"
    GameMapToUseOn = "<ANY>"    

End

AIBase ElvenBase
    Side = Elves
    Map = "AI BASE - ELVES - Horses and Ents"
    GameMapToUseOn = "<ANY>"    

End

AIBase ElvenBase
    Side = Elves
    Map = "AI BASE - ELVES - Infantry and Ents"
    GameMapToUseOn = "<ANY>"    

End

AIBase ElvenBase
    Side = Elves
    Map = "AI BASE - ELVES - Tech Up Base"
    GameMapToUseOn = "<ANY>"    

End


I choose one base, others i removed... because need edit all 'ElvenBase' that 'GameMapToUseOn = "<ANY>"'
this string               
Code
Map = "AI BASE - ELVES - Horses and Ents"

is landmark - at next page we will edit this file .bse
but first need doing some magic:
rename "AI BASE - ELVES - Tech Up Base" --> "ai base - elves - tech up base"


and we get this:
              
Code

//now this base can be > 1
AIBase ElvenBase
    Side = Elves
    Map = "ai base - elves - tech up base"
    GameMapToUseOn = "<ANY>"    
End


now - edit bases\ai base - elves - tech up base\ai base - elves - tech up base.bse to next page

it's desirable grow up interest of AI of expansion:

find inside               
Code
ArmyDefinition ElvenArmy


this               
Code

TacticalAITargets = DEFENSIVE    ENEMY_STRUCTURE    OPPORTUNITY EXPANSION    
    MaxTeamsPerTarget = 1            2    1        1


and change to this

              
Code

TacticalAITargets = DEFENSIVE    ENEMY_STRUCTURE    OPPORTUNITY EXPANSION    
    MaxTeamsPerTarget = 1            2    1        10

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
20:36:13