The 3rd Age

Age of the Firstborn - The Rebirth

Age of the Firstborn - The Rebirth

Continues on Elrond99's Age of the Firstborn mod by turning time back to around TA2000.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

extended map.ini coding

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of -SilverBane-

-SilverBane-

Category: Code
Level: Intermediate
Created: Thursday May 28, 2015 - 18:08
Updated: Sunday May 31, 2015 - 12:20
Views: 3032
Summary: A tutorial for those who want to make heavily customized maps, but modders might find tricks too!

Rating

Staff says

-

Members say

-

Average

-

0 votes

Page 1 2 3 4 5 6 7 8
1====================================================================================================
So, you want to make an unique map and you lack the skills to make all these cool stuff you've seen before on gladiator maps and such? You've came to the right place!
In this tutorial you will find out how can you change costs, art, special powers, etc.

NOTE: I apologize for possible spelling mistakes, as english is not my main language, but I will try my best. (also this is my first tutorial)
NOTE2: You should check out Rob38's map.ini tutorial aswell if you are totally new, because I won't focus on the basic stuff here. If you know the basics, you can skip the page 2,3 and 4.
NOTE3: This tutorial difficulty increases from first pages to the last. Also modders, you might find some tricks too, it's not only for map.ini!
NOTE4: It should work for rotwk too.


TABLE OF CONTENT:
1. Introduction (this page)
2. Creating a map.ini and additional stuff needed
3. Getting familiarised with INI.big
4. Basic editing and Modules
5. Getting a new ability for an unit/hero
6. Creating a new spellbook
7. W3D module "hacks" to make your unit unique/creating "new" models
8. Other tricks

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
13:56:42