The 3rd Age

Immersive Middle-earth (v. 1.4)

Immersive Middle-earth (v. 1.4)

An attempt to make the original BFME1 more personable

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Setting up your mod, with the -mod command

Avatar of Bart

Bart

Category: Code
Level: Beginner
Created: Saturday March 24, 2007 - 18:08
Updated: Thursday August 27, 2015 - 5:37
Views: 16060
Summary: How to make independent mods with the -mod command, including solutions for the common problems.

Rating

Staff says

4.3

Members say

4.6

Average

4.5/5.0

17 votes

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Getting started

1. Download a preconverted INI package and extract it to a folder we will now call 'x'. (In such a way that e.g. 'commandbutton.ini' will be in 'x\data\ini\commandbutton.ini')

2. Make a new shortcut to the game, which has as path:
              
Code
"C:\path\to\bfme\bfme.exe" -mod "x"

Where of course you replace 'bfme.exe' with the name of the game (e.g. 'lotrbfme.exe') and 'x' with the folder you made. Example:
              
Code
"C:\Program Files\EA Games\The Battle for Middle-earth\lotrbfme.exe" -mod "D:\Bart\mods\supermod\"


3. Click this shortcut to run your modded (but currently unmodded) game.

Links / Downloads

 HitsAdded
makeasset.bat2333April 4, 2007 - 1:14
Prepared INI packages3211March 24, 2007 - 18:16

Comments

Display order: Newest first | Page: 1, 2

Bart (Administrator) - Friday August 3, 2007 - 13:48

how is that unmodded? what do you mean?

JaYk - Friday August 3, 2007 - 13:20

"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod "C:\Last Alliance\Last Alliance.big"

Bart (Administrator) - Thursday August 2, 2007 - 15:27

Define "unmodded -mod command" please

JaYk - Thursday August 2, 2007 - 15:13

Whenever I use the -mod command, I have a game.dat. This even happens when I have an unmodded -mod command, so there is no problem in the codeing.

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