Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
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Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Simple Structure B… Creating an asset.… Making a simple Ma… Quick and easy sno… Proper Fire Arrow… BFME1 AI Tutorial Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold Converted BFME2 an… The forests of Dru… ROTWK animations f… |
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Register and log in to move these advertisements down Setting up your mod, with the -mod command
Getting started 1. Download a preconverted INI package and extract it to a folder we will now call 'x'. (In such a way that e.g. 'commandbutton.ini' will be in 'x\data\ini\commandbutton.ini') 2. Make a new shortcut to the game, which has as path:
Where of course you replace 'bfme.exe' with the name of the game (e.g. 'lotrbfme.exe') and 'x' with the folder you made. Example:
3. Click this shortcut to run your modded (but currently unmodded) game. Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2 Bart (Administrator) - Friday August 3, 2007 - 13:48 how is that unmodded? what do you mean? JaYk - Friday August 3, 2007 - 13:20 "C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod "C:\Last Alliance\Last Alliance.big" Bart (Administrator) - Thursday August 2, 2007 - 15:27 Define "unmodded -mod command" please JaYk - Thursday August 2, 2007 - 15:13 Whenever I use the -mod command, I have a game.dat. This even happens when I have an unmodded -mod command, so there is no problem in the codeing. |
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