The 3rd Age

The Dwarf Holds

The Dwarf Holds

This mod adds a fully functional Dwarf faction to the game. Based on the now-defunct RA mod.

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In-depth AI Coding

Avatar of Sulherokhh

Sulherokhh

Category: Code
Level: Expert
Created: Wednesday October 3, 2007 - 6:28
Updated: Friday August 27, 2010 - 19:26
Views: 28461
Summary: The beginning of a comprehensive guide to AI-modding for BfME2

Rating

Staff says

4.8

Members say

4.9

Average

4.9/5.0

20 votes

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    Comments

    Display order: Newest first | Page: 1, 2

    Prolong - Thursday July 29, 2010 - 9:21

    Very nice guide, even though it never got finished there is still a ton of great information here.

    Elrond99 - Sunday February 15, 2009 - 7:52

    Thanks for updating the Tutorial
    It´s great to hear that it´s possible to make a new AI from scratch

    Can´t wait for section F, custom AI scripts, that sounds really interesting
    Especially since I know D and E already ;)

    Sulherokhh (Team Chamber Member) - Saturday February 14, 2009 - 21:19

    After 'D. The Faction Base and Fortress', i guess.
    If you are asking for a date, you are asking the wrong guy. I don't have one. I work on modding related stuff mostly when i find the time and the mood strikes me. It's supposed to be fun, right? :)

    Edit: But i might do it before the fortress and base setup. Depends on, well, which kind of work is going to be most interesting to me at the time. Scripts should be easier to do then the Basebuilding stuff, but a bit more to write as well, at least if i am going to do it right. I am starting to ramble... :O

    jakonic - Saturday February 14, 2009 - 12:05

    when will be finished Spell Purchase Scripts???please answer

    Sulherokhh (Team Chamber Member) - Thursday November 29, 2007 - 17:26

    I sure will...

    Edit: Do you have any particular requests? If i have done it already, it shouldn't be hard to post a solution here. If it's not, chances are that i was going to look into it anyway. Except for the general skirmishsetup and bases, since those will require extesive explanations which i was planning to do anyway when i find the time.

    So shoot! :)

    Rob38 (Team Chamber Member) - Thursday November 29, 2007 - 11:00

    This is by far one of my favorite tutorials on T3A! Please continue to add more :)

    Sulherokhh (Team Chamber Member) - Wednesday October 3, 2007 - 23:07

    I am glad you can put it to use, Rob! Your feedback means a lot to me. :D

    Rob38 (Team Chamber Member) - Wednesday October 3, 2007 - 22:27

    Amazing! I also found a way to recognize if a player is controlled by the AI, but this looks to be a much easier method to use. Thank you for all your wonderful knowledge as there is some really cool stuff in here.

    Sulherokhh (Team Chamber Member) - Wednesday October 3, 2007 - 19:18

    I'll split it up. Let's see what would be a good way. - Edit: Done. I hope you like it.

    Crashdoc - Wednesday October 3, 2007 - 16:48

    Nice findings and interesting ways to use them. Thanks for sharing the knowledge!

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