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Creating statistic symbols for your new faction

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Turin Turumbar

Category: Code
Level: Intermediate
Created: Friday June 6, 2008 - 7:28
Updated: Friday June 6, 2008 - 7:36
Views: 7308
Summary: You can learn in this article, how you can add your own faction symbol in the statistic menu

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Hi
Today I want to tell you how you can add your faction symbol in the statistic screen.
You should know about adding buttons into this game for this tut.
First we go to to data\ini\mappedimages\aptimages\aptcomponents.ini
Search for "Men" and you will find this Code:

              
Code

MappedImage AptIconMen
Texture = AptComponents_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:222 Top:224 Right:258 Bottom:260
Status = NONE
End

This is the base code. Now you should know how your faction is called in the playertemplate.ini, delete the "Faction" and add it instead of "Men". I am using my new Faction for this Tutorial, which is called "Numenor"
So here is the new code:
              
Code

MappedImage AptIconNumenor
Texture = AptComponents_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:222 Top:224 Right:258 Bottom:260
Status = NONE
End


Now you can change your icon, for this you should know about adding buttons in the game.
I made a new image for my faction "Numenor", so I changed the code:
              
Code

MappedImage AptIconNumenor
Texture = arnorstatt.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:0 Right:512 Bottom:512
Status = NONE
End

And here is the ingame result:
Click here for the screen

I hope that you know now how to add these images ;)

Comments

Display order: Newest first | Page: 1, 2

TroDuS - Saturday June 7, 2008 - 7:54

it is able to add some icons? or only to edit icons which are available ?

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