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Snow in BFME1 map

Avatar of GothmogtheOrc


Category: Worldbuilder
Level: Beginner
Created: Sunday July 19, 2009 - 20:57
Updated: Sunday July 19, 2009 - 21:09
Views: 5158
Summary: Map.ini method of making it snow in a map for BFME 1


Staff says


Members say




6 votes

This is a very easy way to make a map for BFME 1 with falling snow. I've attached the map.ini file you'll need as well as a snowflake TGA file that I made that looks pretty good in-game. As an extra bonus, I've also included a map art file that I made for a generic snowy map.

SnowEnabled = Yes ; enable/disable snow on the map.
IsSnowing = Yes ; is it snowing today?
SnowTexture = GtOSnowFlake.tga ;;;Original EA Snow Texture: EXSnowFlake2.tga
SnowBoxHeight = 400 ; height from which snow falls
SnowSpacing = 30 ; snow spacing -- less means more
NumberTiles = 4

SnowAmplitude = 20 ; amount of side-to-side movement.
SnowFrequencyScaleX = 0.01 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.005 ; speed of side-to-side wave movement.

SnowPointSize = 2 ; scale the size of snow particles.
SnowMinPointSize = 3 ; min point size
SnowMaxPointSize = 7 ; max point size

SnowPointSprites = No ; set to "no" for point-sprite emulation.
SnowQuadSize = 3 ; scale the size of snow particles when using point-sprite emulation.

SnowSpeed = 60 ; speed at which snow falls
;;;SnowXYSpeed = X:40 Y:25


This originally came from BFME2 but with a few slight changes I got it all working for BFME1. Note that the more snow you have (ie SnowSpacing = smaller value) the denser the snow will be and the more lag your map will have. The above seems to work well for my map.

Also, this will work fine with Freezing Rain, Cloud break, and Darkness. Freezing rain when activated makes it look like sleet or well freezing rain. Cloud break also looks fine and appears that the clouds have broken and the sun is shining through the holes (snow still falls but that's realistic. I've seen it happen plenty of times in Chicago and New York). Finally the Darkness spell just makes it seem like the clouds got really thick and the map gets darker.

If you use this in your mod, please credit me. Thanks!


Links / Downloads

Map Artwork TGA file1278July 19, 2009 - 21:09
Snow Flake TGA file1127July 19, 2009 - 21:08
Map.ini file1091July 19, 2009 - 21:08


Display order: Newest first

_Haldir_ (Team Chamber Member) - Thursday September 24, 2009 - 5:56

cool, thanks m@tt :)

m@tt (Team Chamber Member) - Thursday September 24, 2009 - 2:16

No, you need to mod it in. Alternatively, use ExCloud02.tga (double check this) which I use in mine.

_Haldir_ (Team Chamber Member) - Thursday September 24, 2009 - 0:09

I'm sorry for being a bit of a newb, but does the tga file go in the map folder along with the map.ini? If it does, then all I'm seeing at the moment is falling pink squares.

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