The 3rd Age

Battles of Gondor, the War in the South

Battles of Gondor, the War in the South

Converts BfME2 RotWK to the war in the south, bettween the armys of Gondor and Mordor. 4.0 released.

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Adjusting overall build speeds

Tutorial for Battle for Middle-earth BFME

Avatar of Gfire

Gfire

Category: Code
Level: Beginner
Created: Sunday August 2, 2009 - 23:55
Updated: Wednesday August 12, 2009 - 9:08
Views: 4668
Summary: Easily adjust all the buildtimes using one multiplier

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4 votes

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Basic Intstructions

Go into data/ini/gamedata.ini (or if you're using the converted ini package for use with Macros, it's in data/ini/object/gamedata.ini)

Now find "MultiPlayUnitSpeedMult" in the file. This is the beginning of the list of values. Following this will be a set of values used to adjust unit buildtimes. There is a value for each number of players: "MP1:1.0" for a one player game, "MP2:1.0" for a two player game, ect.

All buildtimes will be multiplied my this number. Edit it in any way you like. Higher values will slow down build speed and lower values will make them faster.

For an example, 2.0 will make everything take twice as long whereas 0.5 will make them take half the time. 0.1 would be a tenth.

For testing purposes, 0.01 or less can be used, but for normal adjustment, I wouldn't usually go past about 0.2-2.0. But of course, anything that you like is perfectly alright. This is just to give you an idea of what your getting.

Testing will always be the best way to tell whether or not the number is right.

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Gfire - Monday August 3, 2009 - 0:08

...Sorry, accidental comment.

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