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Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

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Battle of the Pelennor Fields

Avatar of Titan Cronus

Titan Cronus

Category: Beta Mods
Created: Sunday May 23, 2010 - 16:43
Updated: Saturday June 23, 2012 - 12:47
Views: 17204
Summary: Six new factions. Controle any of the races of man that participated in the War of the Ring.

Rating

Staff says

2.5

Members say

4.5

Average

3.5/5.0

4 votes

This mod adds several new Factions of men. I'll put up some pictures and an army breakdown for each faction as soon as I can. But in the mean time, you'll just have to download and look for yourselves. This mod has to be played with the Model Detail set to Maximum or some of the objects within it will not appear correctly.

-----Arnor-----
This is pretty much the same as the Arnor encountered in the campaign but with four new Heroes.

-----Gondor-----
This is the army of Gondor that protects the city of Minas Tirith.

-----Rohan-----
This is the army of Rohan that protects the city of Edoras.

-----Rhovanion-----
This faction is the Beornings, Men from the Vales of Anduin and Laketown.



-----Harad-----
This army is the southern tribes of Haradrim.

-----Rhûn-----
This army is the eastern tribes of Variags, Wainriders and Men of Rhun.

-----King's Men-----
These are the descendants of the King's Men, Numenorean's that were corrupted by desired for eternal life and power over men of other, lesser races.


-----Create a Heroes-----
Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.


-----Adding the factions to maps-----
Included in the AgeOfMen folder in a file called "a_newfactions". Just drop this into your main RotWK folder, someting like "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king".
Then load up your map and go to Edit/Edit Player List. Then at the bottom of the window, click on "Add Skirmish Players" and then click on "Ok" and save.

If you are using a map with more than four players then you will need to delete the players Player_5="Player_5" to Player_8="Player_8" from the Player List. If there are objects belonging to these Players then Im afraid that without deleting them (or changeing their team if possible), that this mam will not support the new factions. This is because any map can only support a total of eighteen Players and adding my new factions would take the total over that limit.

------------------- Please Leave Feedback. Cheers. -------------------



Here's the install instructions.

1: After extracting the mod, put it in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields" )

2: Then make a copy of your shortcut that you use to run the RotWK game.

3: Go to the properties of the new shortcut and edit the target. Add this to the end of it (don't add these of corse, [ ] ). [ -mod "C:\Battle Of The Pelennor Fields"]. You need to add this exactly as it is here or it won't work. It should look something like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields". It's possibe that your Game may be installed in a different location but as long as you add [ -mod "C:\Battle Of The Pelennor Fields"] to the end of it, it should all work.

4: You can now load up the mod with this shortcut. You may want to change the shortcut image to something different too but thats optional.

If for any reason this doesn't work, please let me know.

Links / Downloads

 HitsAdded
Battle Of The Pelennor Fields2791April 10, 2012 - 12:35
Middlemen 1.02627May 23, 2010 - 16:44

Comments

Display order: Newest first | Page: 1, 2, 3

hayobem - Monday November 1, 2010 - 13:12

hello I have windows 7 and I have the original game of the bfme 2 rise of the with king.

I have a few questoins.

Do I need to update the game.

and how do i install the game pleas a one by one step to install it.

Titan Cronus - Thursday October 21, 2010 - 16:37

Glad you liked the Leadership powers! ; ) They have been there for as long as the mod has been up here I think (I may have added them just after I put the original version up but think it was before). I kinda wanted them to be like a little hidden treat. Also, a good way of getting an extra skill without another command button.

Thanks a million for the rating! ; )

BigBrainiac - Thursday October 21, 2010 - 15:26

The new leadership powers are awesome.

Overall, a good mod even without new graphics.
*changes rating from 4 to 5*

_______________________________________________

No problem Cronus!

Titan Cronus - Wednesday October 20, 2010 - 2:59

Ok, just put an update for ppl. It has a new hero for Middlemen and also changed Radagast a bit. The Arnor Workshop also now works (thanks a million BigBrainiac) and all of the other bugs that I could find have been sorted too. Please let me know if I have missed anything.

--------

Oh, I was wondering too, if you all are aware that the Middlemen Hero's Leadership powers have a second function if you click it? (summons some personal support).

BigBrainiac - Tuesday October 12, 2010 - 19:39

If you need help on something (for coding), PM me on Revora.

PS: Your welcome for workshop fix

PSS: I can still do coding pretty well in my sort-of broken state

Titan Cronus - Sunday October 10, 2010 - 6:43

Cheers fella. Im really glad that you like the mod.

Thanks a million for the suggestion for fixing the Arnor Workshop, so beautifully simple. What a tit am I for not thinking of that, lol.
I'll upload the version that im using shortly, it has a lot of the bugs ironed out. I have also added an new hero for Middlemen and changed Radagast. I have changed his alternate form a wolf to a eagle but im having a little problem with his skill set. I can't get the timer of his powers to keep time. Every time he changes his form, all his powers recharge time resets (so you can use his powers every few seconds by swapping form and back again). I was looking at the Witch King's coding but couldn't get it to work with Radagast. If I can't get it sorted soon, I'll just upload it as it is.

BigBrainiac - Friday October 8, 2010 - 17:06

Breaking a bone around my arm makes playing BFME games hard, but this mod IS pretty good.

I don't play many mods (including my own one...) but this one is worth playing.

PS: if you want to fix the Arnor workshop building, USE THE GONDOR ONE INSTEAD! That's what I used to do when I was a (crappy) mapper making maps.

Titan Cronus - Saturday October 2, 2010 - 13:15

Yep, my first ever attempt at coding/moding. Its still fair rough though.

I have fixed a load of the little bugs too but have not uploaded another version yet because I didn't think that people were playing it but I can if you or anyone wants.

BigBrainiac - Monday August 16, 2010 - 17:23

Great mod

If this is your first attempt, good job man!

Yddeds - Tuesday July 27, 2010 - 7:58

I did what you said but nothing has happened

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