The 3rd Age

BfME 1½ Mod

BfME 1½ Mod

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Adding Summon Allies

Avatar of Hostile

Hostile

Category: Code
Level: Beginner
Created: Monday March 26, 2007 - 4:59
Updated: Saturday June 27, 2009 - 18:54
Views: 10328
Summary: Creating a new summon allies spell

Rating

Staff says

3.5

Members say

3.6

Average

3.5/5.0

13 votes

Page 1 2 3 4 5 6
The purpose of this tutorial is to go step by step on adding a new "Summon Allies" ability for your faction. I have chosen to give Isangard to ability to summon his ally Sauron. Sauron will also be coming with two goblin hordes. One of Fighters and one of Archers.

One place to start is to understand that Isengard does not come with Sauron or goblins on his side. To be able to summon units, they must have a unit on your side to summon. I took Sauron, the goblin fighters, goblin archers, orc banner carrier, and the hordes that control them and created new objects for them on the side of Isengard.

I have included a zip file with the new objects in them for this tutorial. These files can be placed anywhere you choose in the data/ini/object folder. (see references below).
In another tutorial I will go over what changes I made to them to come up with the final objects.

Links / Downloads

 HitsAdded
New Objects2083March 26, 2007 - 5:02

Comments

Display order: Newest first

Dwarven_Axe - Monday June 21, 2010 - 19:48

Great tutorial - thanks Hostile! I followed it to make a tier 2 Summon Eagles power to replace the Summon Tom Bombadil power since I coded him in as a buildable hero.

{AE}Manveru - Thursday September 3, 2009 - 6:20

I gave this a 3 because you forgot to update the dependencies for powers for which the new one is a prerequisite, thus making any powers below it not puirchasable. Contact me if you update it and I will rerate the tutorial.

Meneldil - Tuesday December 23, 2008 - 8:58

Thank for this nice tutorial. I learned a lot from it. One question regarding the instructions. It's not fully clear to me where to place the 5 object files. The directions say to place them in the "data/ini/object folder." I figured you meant the "data/ini/object/system/system.ini" location. Is that correct? (That's what I did, but it may not be ideal). Also, I was not able to obtain the Balrog skill from the skill tree even though I had the needed 20 points (this when going down the "left" branch via the new Sauron Summon skill). I had to go down another branch using original skills in order to obtain the Summon Balrog skill. Did I do something wrong or is this a limitation?

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