The 3rd Age

Return of Shadow

Return of Shadow

A large scale mod that greatly expands the game.

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Camera System

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Avatar of DIGI_Byte

DIGI_Byte

Category: Worldbuilder
Level: Intermediate
Created: Tuesday December 3, 2013 - 3:36
Updated: Saturday December 14, 2013 - 15:55
Views: 24
Summary: Learn how to add a whole new visual experience to BFME

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4. Now the Commandset (make sure to add the proper CommandButtons to each faction's spell book commandset):

              
Code


CommandSet RohanSpellBookCommandSet
1 = Command_SpellBookHeal
2 = Command_SpellBookRallyingCall
3 = Command_SpellBookElvenWoodMP

4 = Command_SpellBookTomBombadil
5 = Command_SpellBookHobbitAllies
6 = Command_SpellBookLoneTower
7 = Command_SpellBookArrowVolleyGood

8 = Command_SpellBookCloudBreak
9 = Command_SpellBookRohanAllies
10 = Command_SpellBookDunedainAllies

11 = Command_SpellBookArmyoftheDead
12 = Command_SpellBookEarthquake

13 = Command_SpellBookGeneralView
14 = Command_SpellBookCommanderView
15 = Command_SpellBookUnitView
16 = Command_SpellBookGroundView
End

CommandSet MordorSpellBookCommandSet
1 = Command_SpellBookTaint
2 = Command_SpellBookEyeofSauron
3 = Command_SpellBookWarChant

4 = Command_SpellBookIndustry
5 = Command_SpellBookBarricade
6 = Command_SpellBookUntamedAllegiance
7 = Command_SpellBookArrowVolleyEvil

8 = Command_SpellBookEvilBombard
9 = Command_SpellBookDarkness
10 = Command_SpellBookAwakenWyrm

11 = Command_SpellBookBalrogAlly
12 = Command_SpellBookRainOfFire

13 = Command_SpellBookGeneralView
14 = Command_SpellBookCommanderView
15 = Command_SpellBookUnitView
16 = Command_SpellBookGroundView
End

etc...


5. In system.ini, we need to add the following behaviors to both EvilSpellBook and GoodSpellBook:

              
Code


Behavior = SpecialPowerModule ModuleTag_SpellBookGeneralView
SpecialPowerTemplate = SpellBookGeneralView
AvailableAtStart = No
End

Behavior = SpecialPowerModule ModuleTag_SpellBookCommanderView
SpecialPowerTemplate = SpellBookCommanderView
AvailableAtStart = No
End

Behavior = SpecialPowerModule ModuleTag_SpellBookUnitView
SpecialPowerTemplate = SpellBookUnitView
AvailableAtStart = No
End

Behavior = SpecialPowerModule ModuleTag_SpellBookGroundView
SpecialPowerTemplate = SpellBookGroundView
AvailableAtStart = No
End


6. You are now done with the ini coding part. Open up Worldbuilder and load up your desired map.

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Camera Script619December 3, 2013 - 3:57

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