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DIGI_Byte
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| Category: |
Worldbuilder |
| Level: |
Intermediate 
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| Created: |
Tuesday December 3, 2013 - 3:36 |
| Updated: |
Saturday December 14, 2013 - 15:55 |
| Views: |
24 |
| Summary: |
Learn how to add a whole new visual experience to BFME |
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4. Now the Commandset (make sure to add the proper CommandButtons to each faction's spell book commandset):
| Code |
CommandSet RohanSpellBookCommandSet
1 = Command_SpellBookHeal
2 = Command_SpellBookRallyingCall
3 = Command_SpellBookElvenWoodMP
4 = Command_SpellBookTomBombadil
5 = Command_SpellBookHobbitAllies
6 = Command_SpellBookLoneTower
7 = Command_SpellBookArrowVolleyGood
8 = Command_SpellBookCloudBreak
9 = Command_SpellBookRohanAllies
10 = Command_SpellBookDunedainAllies
11 = Command_SpellBookArmyoftheDead
12 = Command_SpellBookEarthquake
13 = Command_SpellBookGeneralView
14 = Command_SpellBookCommanderView
15 = Command_SpellBookUnitView
16 = Command_SpellBookGroundView
End
CommandSet MordorSpellBookCommandSet
1 = Command_SpellBookTaint
2 = Command_SpellBookEyeofSauron
3 = Command_SpellBookWarChant
4 = Command_SpellBookIndustry
5 = Command_SpellBookBarricade
6 = Command_SpellBookUntamedAllegiance
7 = Command_SpellBookArrowVolleyEvil
8 = Command_SpellBookEvilBombard
9 = Command_SpellBookDarkness
10 = Command_SpellBookAwakenWyrm
11 = Command_SpellBookBalrogAlly
12 = Command_SpellBookRainOfFire
13 = Command_SpellBookGeneralView
14 = Command_SpellBookCommanderView
15 = Command_SpellBookUnitView
16 = Command_SpellBookGroundView
End
etc...
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5. In system.ini, we need to add the following behaviors to both EvilSpellBook and GoodSpellBook:
| Code |
Behavior = SpecialPowerModule ModuleTag_SpellBookGeneralView
SpecialPowerTemplate = SpellBookGeneralView
AvailableAtStart = No
End
Behavior = SpecialPowerModule ModuleTag_SpellBookCommanderView
SpecialPowerTemplate = SpellBookCommanderView
AvailableAtStart = No
End
Behavior = SpecialPowerModule ModuleTag_SpellBookUnitView
SpecialPowerTemplate = SpellBookUnitView
AvailableAtStart = No
End
Behavior = SpecialPowerModule ModuleTag_SpellBookGroundView
SpecialPowerTemplate = SpellBookGroundView
AvailableAtStart = No
End
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6. You are now done with the ini coding part. Open up Worldbuilder and load up your desired map. Links / Downloads
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