The 3rd Age

Power Of The Ring 3 : Campaigns Of Middle Earth

Power Of The Ring 3 :  Campaigns Of Middle Earth

Contains BFME1 Campaigns : Based on Power Of The Ring

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Camera System

This tutorial is currently hidden from the public.

Avatar of DIGI_Byte

DIGI_Byte

Category: Worldbuilder
Level: Intermediate
Created: Tuesday December 3, 2013 - 3:36
Updated: Saturday December 14, 2013 - 15:55
Views: 24
Summary: Learn how to add a whole new visual experience to BFME

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7. Open up the scripts menu. We first need to create a Grant Sciences script. This is what the script should contain:

              
Code

*** IF ***
True.
*** THEN ***
Player '<All Players>' is granted Science 'SCIENCE_GeneralView'.
Player '<All Players>' is granted Science 'SCIENCE_CommanderView'.
Player '<All Players>' is granted Science 'SCIENCE_UnitView'.
Player '<All Players>' is granted Science 'SCIENCE_GroundView'.
Player '<All Players>' set Science 'SCIENCE_GeneralView' availability to Science availability 'Available'.
Player '<All Players>' set Science 'SCIENCE_CommanderView' availability to Science availability 'Available'.
Player '<All Players>' set Science 'SCIENCE_UnitView' availability to Science availability 'Available'.
Player '<All Players>' set Science 'SCIENCE_GroundView' availability to Science availability 'Available'.


8. Now, we need to create a Set up camera view script. It should contain:

              
Code

*** IF ***
True.
*** THEN ***
Start skybox mode (draw sky background).
Modify normal depth of Frustrum by 5.00 (1.0 = normal, < 1.0 shortens frustrum, > 1.0 lengthens.)
The frustrum dictates how far out you can see in different camera views. If it is too short, you will not be able to see the whole map at one.

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Camera Script619December 3, 2013 - 3:57

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