The 3rd Age

Battle of the Pelennor Fields

Battle of the Pelennor Fields

Six new factions. Controle any of the races of man that participated in the War of the Ring.

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Camera System

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Avatar of DIGI_Byte

DIGI_Byte

Category: Worldbuilder
Level: Intermediate
Created: Tuesday December 3, 2013 - 3:36
Updated: Saturday December 14, 2013 - 15:55
Views: 24
Summary: Learn how to add a whole new visual experience to BFME

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9. We now need to create a seperate script for each of the different camera angles. For these scripts, make sure to uncheck the Deactivate upon success box. Here are the scripts for my camera angles:

General View

              
Code

*** IF ***
Player Player '<Local Player>' starts using Special power 'SpellBookGeneralView'.
*** THEN ***
Change camera pitch to 1.00 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.
Change camera zoom to 1.25 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.


Commander View

              
Code

*** IF ***
Player Player '<Local Player>' starts using Special power 'SpellBookCommanderView'.
*** THEN ***
Change camera pitch to 0.60 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.
Change camera zoom to 1.00 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.


Unit View

              
Code

*** IF ***
Player Player '<Local Player>' starts using Special power 'SpellBookUnitView'.
*** THEN ***
Change camera pitch to 0.25 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.
Change camera zoom to 0.75 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.


Ground View

              
Code

*** IF ***
Player Player '<Local Player>' starts using Special power 'SpellBookGroundView'.
*** THEN ***
Change camera pitch to -0.30 in 2.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.
Change camera zoom to 0.70 in 1.00 seconds, ease-in 0.50 seconds, ease-out 0.50 seconds.

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Camera Script619December 3, 2013 - 3:57

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