The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

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Retain textures when importing for BFME2 models

Avatar of robnkarla

robnkarla

Category: Other
Level: Expert
Created: Thursday August 23, 2007 - 11:40
Updated: Tuesday March 31, 2009 - 9:08
Views: 8622
Summary: How to keep the texture mapping for BFME2 models without re-mapping.

Rating

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4.6

Members say

4.0

Average

4.3/5.0

17 votes

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Introduction

One of the things that has continually been a frustration when modding BFME2 is that the mapping for most of the buildings is not retained when you try to import the .w3d file into RenX or elsewhere, meaning that in order to modify/animate the buildings you have to go through the arduous task of re-mapping the whole thing. Well I'm happy to say you no longer have to re-map the buildings!

With the fantastic help from Crashdoc who came up with this technique, this article will walk you though how to edit your .w3d file to retain its mapping upon import.

What you will need:
XVI32 (Hex Editor)
wdump (Renegade Public Tool that comes with RenX)
RenX
w3d importer
gimp/photoshop (to create convert .dds to .tga)

In this article we will also be using the following two files as we make the harad church building modifiable to be used as a Fortress base for Harad:

rbarmory_skn.w3d
cbharadchurch.w3d

Next Page - W3D_CHUNK_MATERIAL_INFO

Links / Downloads

 HitsAdded
finished Harad Church used1590August 23, 2007 - 11:45
Gimp Program2383August 23, 2007 - 11:44
w3d Importer1942August 23, 2007 - 11:43
Renegade Tools3300August 23, 2007 - 11:43
Gmax program1583August 23, 2007 - 11:43
Hex Editor2274August 23, 2007 - 11:42

Comments

Display order: Newest first | Page: 1, 2

JEV3 - Thursday August 23, 2007 - 12:55

MAJOR BREAKTHROUGH!!!

I can't wait to try this. It is a little hard to follow, but I am guessing that it would be easier if I was actually using it as a tutorial. :-P

Rob38 (Team Chamber Member) - Thursday August 23, 2007 - 12:52

well, well, well... look at what we have here :)

robnkarla (Team Chamber Member) - Thursday August 23, 2007 - 12:22

Ok, tags are added to clean it up a little. I'll clean it up more later when the screenshots are done to make it so pretty. Anything else you'd recommend to improve it?

King Arvedui - Thursday August 23, 2007 - 12:11

Maybe I should Practice basic modelling first right?

robnkarla (Team Chamber Member) - Thursday August 23, 2007 - 12:05

yeah, I wanted to get the first draft out for people to use. I'll be reformatting it all as I get time with screenshots and such.

Bart (Administrator) - Thursday August 23, 2007 - 12:03

it are discoveries like these that help everyone, revolutionary :-) good job

ps. add some code tags and markup :-P

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