The 3rd Age

The Elven LegacY MoD

The Elven LegacY MoD

This mod for bfme 1 Mod based on Elvestar 5.5

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Vertex Painting in Gmax/Renx

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of robnkarla

robnkarla

Category: Graphics
Level: Intermediate
Created: Saturday April 5, 2008 - 22:31
Updated: Sunday April 3, 2011 - 2:26
Views: 6463
Summary: Use Vertex Painting for Banner Glows and More

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For the Banner FX I'm going to assume you've already created you banner carrier and we are just going to work on the glow. (You can find binding/modeling articles on the site, this will just focus on the FX.)

First thing we'll do is import one of the glow objects from an existing banner carrier (gubanner_skn in this example). Import the file and hide everything else except the GLOW object. To do this, select the glow, right-click, and select hide unselected. If you do not see the texture, make sure the .dds file (excloudrs05.tga) has been extracted and converted to .tga format and in the same folder as gubanner_skn.

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Next step will be to set up the standard Banner Glow FX material for the GLOW object.

- Select the GLOW object and open the material editor (Shortcut = M).
- In the Material Editor Click the "Get Renegade Material"
- Rename the Material to BANNER_GLOW or whatever you would like it to be named
- Click Statis Sorting Level (1 will work) This step is the one most commonly missed for Forged Blades, Banner Glows, and other fx.
- Next enter the emissive value - this will be the color of the glow. 0 161 244 is the stanard blue, but you can change the color to whatever you'd like.
- Select Linear Offset to both of the stage 0 & 1 mapping, and enter the 4 lines in the screen capture below.
- Change the blend mode to Add, then Detail Color to Scale
- For the Stage 1 Texture add the excloudrs05.tga texture to that as well.

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This will take you to the farthest that most modders go and was the first example given:

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Next up, Vertex Painting......

Comments

Display order: Newest first

Echo - Monday August 15, 2011 - 12:15

Thanks, exactly what I've been looking for :)

Radspakr Wolfbane (Team Chamber Member) - Sunday April 3, 2011 - 2:27

Thanks for this RJ great tut that helped me.

Nertea (Team Chamber Member) - Wednesday April 9, 2008 - 23:58

I suppose it shouldn't be that surprising as Renegade did support vertex painting, but it still suprrised me :P.

Good find.

Rob38 (Team Chamber Member) - Sunday April 6, 2008 - 20:47

This make my life a whole lot easier as I hate using hex editor :)

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