The 3rd Age

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Binding Human Models - The Ultimate Guide

Avatar of Rob38

Rob38

Category: Graphics
Level: Beginner
Created: Friday November 14, 2008 - 22:32
Updated: Sunday March 20, 2011 - 13:18
Views: 21738
Summary: Describes in-depth each step to bind a model correctly

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20. The main human model is now binded. Now we can turn our focus to the cape and other accessories. In Renx, right click your mouse. A menu should appear. Click on the Unhide All button. The objects you hid earlier should now reappear.

21. I'm going to work on the cape next. Click on the proper WWSkin (WWSkin01 in my instance) and click on the Bind to a spacewarp button (1). Link the cape object to WWSkin01 (2). Now click the Select and Move button (3). Select your object (CAPE01). Hit the modify button (4). You should now see a bunch of blue dots on the model. Click and highlight the entire model. Now press the Auto-Link button (5). Look back at steps 11 and 12 in case you are still confused.

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22. Now onto the manual binding part. First off, select the WWSkin of the object. Since I forgot a bone in it, we're going to simply add it. Hit the Modify button and then click on the Add Bones button. In the pop-up menu, highlight the bone BAT_RIBS and hit ok. Now go back and select your cape object.

23. Here's how I binded the cape:

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Comments

Display order: Newest first | Page: 1, 2

lordsan - Saturday November 19, 2011 - 0:14

Great tutorial!

ReallyFat - Wednesday October 12, 2011 - 8:13

no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk

jedi7000nathan - Saturday March 5, 2011 - 22:07

i need a download for this

Modfan - Tuesday November 23, 2010 - 6:48

Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it)

Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12

Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result.

Isillme - Friday January 22, 2010 - 15:50

umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step?
my steps:
1.- moddify the model
2.-link it and group it
3.-add the WWskin, add the bones
4.-(error)bind to spacewarp
5.- cannot procced
i really need help please indeed help me, i would appreciate it indeed...

drogoth232 - Monday August 31, 2009 - 18:30

I get confused at the self binding parts.

Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01

Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process.

Rainwizard6 - Thursday July 30, 2009 - 21:40

Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up?

Valaquenta10 - Thursday March 19, 2009 - 10:32

I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X(

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