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Binding Human Models - The Ultimate Guide

Avatar of Rob38


Category: Graphics
Level: Beginner
Created: Friday November 14, 2008 - 22:32
Updated: Sunday March 20, 2011 - 13:18
Views: 23688
Summary: Describes in-depth each step to bind a model correctly


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14. Open up your W3D Viewer program. First, drag your newly created file (test1) into the program. Now, highlight all your animations in your folder and drag them into the W3D Viewer program. You can now view how your model binded to the skeleton through the animations. You should notice pretty quickly that your model looks weird and distorted during the animations. This is what happens when you just rely on the Auto-Link button for binding. Pretty much no model will bind correctly just using this method.

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15. So this is where the trial and error method comes into play. You now have to go in and manually bind certain vertices to the correct bone. A tedious process, but well worth the result.

Note: To make the binding process easier, use the F3 and F4 keys to switch to different wireframe modes on your model.

16. In Renx, highlight the particular vertices you want to manually bind. Only focus on one bone at a time (refer to the skeleton diagram on page 2 for a visual aid). Make sure you rotate the canera around when highlighting the vertices to make sure you selected the proper ones.

Note: To add to a selection, hold the ctrl button on the keyboard while using your mouse. To remove part of the selection, hold the alt button on the keyboard.

17. Once you got the correct vertices selected, click the Link to Bone by Name button. A pop-up menu should appear with a list of bone names. Select the one you want and hit ok. Those vertices you highlighted are now binded to the bone you selected.

18. Repeat steps 13 and 14 by exporting your model (give it a new name like test2) and then viewing it in W3D Viewer. If the binding improved, then you can move on to the next part of the body. If the binding still has problems, go back and retry.

Note: Whenever you make any significant binding changes to your model, repeat steps 13 and 14 to see if there is an improvement or not. If the binding gets worse or there are still problems, go back and retry again. When done, you'll probably have lots of test models, but those can get deleted in the end.


Display order: Newest first | Page: 1, 2

lordsan - Saturday November 19, 2011 - 0:14

Great tutorial!

ReallyFat - Wednesday October 12, 2011 - 8:13

no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk

jedi7000nathan - Saturday March 5, 2011 - 22:07

i need a download for this

Modfan - Tuesday November 23, 2010 - 6:48

Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it)

Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12

Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result.

Isillme - Friday January 22, 2010 - 15:50

umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step?
my steps:
1.- moddify the model
2.-link it and group it
3.-add the WWskin, add the bones
4.-(error)bind to spacewarp
5.- cannot procced
i really need help please indeed help me, i would appreciate it indeed...

drogoth232 - Monday August 31, 2009 - 18:30

I get confused at the self binding parts.

Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01

Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process.

Rainwizard6 - Thursday July 30, 2009 - 21:40

Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up?

Valaquenta10 - Thursday March 19, 2009 - 10:32

I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X(

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