The 3rd Age

Simple BFME1 Mod

Simple BFME1 Mod

A very simple BFME1 mod with a few changes and balances

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Binding Human Models - The Ultimate Guide

Avatar of Rob38

Rob38

Category: Graphics
Level: Beginner
Created: Friday November 14, 2008 - 22:32
Updated: Sunday March 20, 2011 - 13:18
Views: 21739
Summary: Describes in-depth each step to bind a model correctly

Rating

Staff says

4.9

Members say

4.9

Average

4.9/5.0

22 votes

Page 1 2 3 4 5 6 7 8 9 10 11
11. We are going to work on the EUHALDIR object first. To make things easier, hide the other objects (EQUIP01, CAPE01, ARROWNOCK) by right-clicking on the object and pressing the Hide Selection button. Now, select WWSkin02 (or whatever WWSkin is for your character). Click on the Bind to a spacewarp button. Now move your mouse cursor on top of WWSkin02. Holding the left mouse button, you should see a dotted line appear. Take that dotted line and drag it over your character model (EUHALDIR in my case).

User image

12. Click the Select and Move button (1). Select your character model (EUHALDIR). Hit the modify button (2). You should now see a bunch of blue dots on the model. Click and highlight the entire model. Now press the Auto-Link button (3).

User image

13. Ok, now to the testing phase. First, create a new folder in your desktop. In this folder, put all the animations and skeleton of your model into it. Hit File-Export in your Renx program. First, find the folder you just created. Next, change the Save as type to w3d. Name your file something like test1. Click Save. Another menu should appear. Select the Hierarchial Model button and than check the Export Using Existing Skeleton. Click the Browse button. Find your folder you created and choose the correct skeleton. Finally, hit ok and your test model should be created.

User image

Comments

Display order: Newest first | Page: 1, 2

lordsan - Saturday November 19, 2011 - 0:14

Great tutorial!

ReallyFat - Wednesday October 12, 2011 - 8:13

no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk

jedi7000nathan - Saturday March 5, 2011 - 22:07

i need a download for this

Modfan - Tuesday November 23, 2010 - 6:48

Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it)

Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12

Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result.

Isillme - Friday January 22, 2010 - 15:50

umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step?
my steps:
1.- moddify the model
2.-link it and group it
3.-add the WWskin, add the bones
4.-(error)bind to spacewarp
5.- cannot procced
i really need help please indeed help me, i would appreciate it indeed...

drogoth232 - Monday August 31, 2009 - 18:30

I get confused at the self binding parts.

Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01

Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process.

Rainwizard6 - Thursday July 30, 2009 - 21:40

Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up?

Valaquenta10 - Thursday March 19, 2009 - 10:32

I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X(

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
3:26:22