The 3rd Age

The Battle for Middle Earth: Expansions

The Battle for Middle Earth: Expansions

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Decommision Ships from Shipwright

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Code
Level: Beginner
Created: Tuesday August 2, 2011 - 6:50
Updated: Tuesday August 2, 2011 - 16:09
Views: 3844
Summary: Decommision Ships from Shipwright when CP is needed

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The weapon is needed to destroy the Ship . Notice the weapon name and the Objectfilter
to duplicate the weapon for other vessels you need to rename the weapon and change the filter accordingly
This goes in Weapon.ini

              
Code



;------------------------------------------------------------------------------
Weapon ElvenBattleShipDetonateBomb
    LeechRangeWeapon = Yes
    AttackRange = 9999.0
    MeleeWeapon = No
    DelayBetweenShots = 0                            ; time between shots, msec
    PreAttackDelay = 0
    PreAttackType = PER_SHOT
    FiringDuration = 0
    RadiusDamageAffects    = ALLIES SELF SUICIDE ENEMIES
    DamageDealtAtSelfPosition = Yes


DamageNugget ; A basic Nugget that just does damage
Damage = 10000
Radius = 10.0
DelayTime = 0
DamageType = SIEGE
DamageFXType = FLAME
DeathType = DETONATED
SpecialObjectFilter = NONE +ElvenBattleShip
End

DamageNugget ; A basic Nugget that just does damage
Damage = 1000
Radius = 10.0
DelayTime = 0
DamageType = SIEGE
DamageFXType = FLAME
DeathType = EXPLODED
End


End




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