Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
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Register and log in to move these advertisements down Ultimate beginner's guide. New hero, many topics
Well hello there, thank you for clicking. This is the first part of a series of tutorials that I have wanted to do for a while now. In this first tutorial I will create a hero, but more than that I want to talk about MANY topics of modding. Ideally this tutorial will be read by someone that is starting to mod or even has the idea to mod and, by the end, he will have an intermediate level. Also, this is not meant to be read just the one time, especially if you're new to the game. This is a small guide which should be read slowly. This tutorial is big, and I don't mean it in a stoic way, I mean in quantity. This is a lengthy tutorial. I want to cover as many topics as possible, regarding the creation of one hero. So what can you expect from this? While this might work as a quick reference, it works better as an introduction for modding. So if you read it carefully, and read other tutorials as well, you will be able to learn things that are really cool, to be honest. This is a beginner's guide for I think all these things are rather easy to do and I will explain them as clear as I can, I will assume that people reading this are new to moding and would like to begin somewhere. However, if you already know the basics, maybe the later part of this tutorial may be useful to you. So here's what this tutorial is all about: 1.- Introduction and Table of Content 2.- FinalBig. So you have to start somewhere, right? 3.- Upgrades. A few upgrades I will use during the whole tutorial. 4.- Object Name. Create a copy of a hero, avoid a game crash. 5.- Experience Levels. Your hero will level up, I promise. 6.- ButtonImage and Portrait. Start the de-Boromirization. 7.- ShowTheHero. How to create a hero based on the CaH engine. 8.- RespawnUpdate + SlowDeathBehavior. What you have to change in order to have your hero die and respawn propperly. 9.- Commandset + PlayerTemplate. Brand-new hero basics, how to play with my new hero. 10.-Shake Foundation. Giving a power from one hero to another. 11.-Cripple Strike (Melee). Giving a CaH power to a normal hero. 12.-Darkness. Giving a Spellbook power to a normal hero. 13.-lotr.str. Having new text in the game. 14.-CaH voices. How to make a hero have the set of voice of a CaH hero. 15.-Custom voices. How to add NEW sound to the game. 16.-AI. Having the AI build your new hero and use his/her special abilities. 17.-Attribute Modifiers + Outlaw Leadership. Cool things you can do with Attrubute Modifiers 18.-Upgrade Sword, Armor, HP. Have a hero imrpove his/her sword, armor, and/or HP as he reaches one specific level. 19.-Multiple Commandsets. Yup, I went there. The last thing I want to mention is that the only reason I am doing this if for people like robnkarla, Elric, and of course JUS_SAURON (notice me sempai, notice me) not to mention, all the people at revora, site that I always end up googling. So if anything, this is a love letter to all the people supporting the community. Links / Downloads
CommentsDisplay order: Newest first Amonrath - Monday August 14, 2017 - 2:16 Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D BouncyKnight - Tuesday April 25, 2017 - 22:08 Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great! Gabriel Oak - Tuesday December 13, 2016 - 11:19 I created this account only to thank you, sir. This tutorial is really, really useful. |
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