The 3rd Age

Immersive Middle-earth (v. 1.4)

Immersive Middle-earth (v. 1.4)

An attempt to make the original BFME1 more personable

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Ultimate beginner's guide. New hero, many topics

Avatar of malvack

malvack

Category: Code
Level: Beginner
Created: Saturday March 5, 2016 - 7:37
Updated: Tuesday October 11, 2016 - 8:19
Views: 7208
Summary: Guide to make new hero based on CaH and many other topics

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The next thing you should do is create an entrance of your hero in experiencelevels.ini. Right now your hero is level 0 and there's no leveling up for him, so he should have one of those. To achieve it, you can copy any other hero entrance and change it a bit; however make sure to add the new upgrades in the corresponding levels. What I mean is that, every time your hero levels up he recieves upgrades. Since we are doing things somewhat different to the normal use, we will "extra" upgrades, the ones it will be required for your hero to get the propper leveling up. In the end, the entrance of your hero should look like this:

              
Code

ExperienceLevel    AngmarMalvackLevel1
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    1    
    ExperienceAward                        =    BOROMIR_LVL1_EXP_AWARD
    Rank                            =    1
    Upgrades                        =    Upgrade_ObjectLevel1
    SelectionDecal
        Texture                        =    decal_hero_good    
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel2
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL2_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL2_EXP_AWARD
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    2
    Upgrades                        =     Upgrade_ObjectLevel2
    AttributeModifiers                    =    HeroLevelUpDamage1

    SelectionDecal
        Texture                        =    decal_hero_good    
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel3
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL3_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL3_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    3
    Upgrades                            =     Upgrade_ObjectLevel3
    AttributeModifiers                    =    HeroLevelUpDamage2
    SelectionDecal
        Texture                        =    decal_hero_good
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel4
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL4_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL4_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    4
    AttributeModifiers                    =    HeroLevelUpDamage3
    Upgrades                        =    Upgrade_ObjectLevel4
    SelectionDecal
        Texture                        =    decal_hero_good
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel5
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL5_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL5_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    5
    AttributeModifiers                    =    HeroLevelUpDamage4
    Upgrades                        =    Upgrade_ObjectLevel5
    SelectionDecal
        Texture                        =    decal_hero_good
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel6
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL6_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL6_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    6
    Upgrades                            =     Upgrade_ObjectLevel6
    AttributeModifiers                    =    HeroLevelUpDamage5
    SelectionDecal
        Texture                        =    decal_hero_good
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel7
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL7_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL7_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    7
    AttributeModifiers                    =    HeroLevelUpDamage6
    Upgrades                            =    Upgrade_ObjectLevel7
    SelectionDecal
        Texture                        =    decal_hero_good
        Style                        =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =    40
        MaxRadius                    =    200
        MaxSelectedUnits                =    40
    End    
End    

ExperienceLevel    AngmarMalvackLevel8
    TargetNames                        =    AngmarMalvack
    RequiredExperience                    =    BOROMIR_LVL8_EXP_NEEDED
    ExperienceAward                        =    BOROMIR_LVL8_EXP_AWARD    
    LevelUpFx                        =    FX:GandalfLevelUp1FX
    ;LevelUpOCL                        =    OCL_GandalfLevelUp1OCL
    Rank                            =    8
    Upgrades                            =     Upgrade_ObjectLevel8
    AttributeModifiers                    =     HeroLevelUpDamage7
    SelectionDecal
        Texture                        =     decal_hero_good
        Style                         =    SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    =     40
        MaxRadius                    =     200
        MaxSelectedUnits                =     40
    End    
End    

ExperienceLevel    AngmarMalvackLevel9
    TargetNames                        = AngmarMalvack
    RequiredExperience                    = BOROMIR_LVL9_EXP_NEEDED
    ExperienceAward                        = BOROMIR_LVL9_EXP_AWARD    
    LevelUpFx                         = FX:GandalfLevelUp1FX
    ;LevelUpOCL                        = OCL_GandalfLevelUp1OCL
    Rank                            = 9
    Upgrades                            =     Upgrade_ObjectLevel9
    AttributeModifiers                    = HeroLevelUpDamage8
    SelectionDecal
        Texture                        = decal_hero_good
        Style                         = SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    = 40
        MaxRadius                    = 200
        MaxSelectedUnits                = 40
    End    
End    

ExperienceLevel    AngmarMalvackLevel10
    TargetNames                        = AngmarMalvack
    RequiredExperience                    = BOROMIR_LVL10_EXP_NEEDED
    ExperienceAward                        = BOROMIR_LVL10_EXP_AWARD    
    LevelUpFx                        = FX:GandalfLevelUp1FX
    ;LevelUpOCL                        = OCL_GandalfLevelUp1OCL
    Rank                            = 10
    AttributeModifiers                    = HeroLevelUpDamage9
    Upgrades                            = Upgrade_ObjectLevel10
    SelectionDecal
        Texture                        = decal_hero_good
        Style                        = SHADOW_ALPHA_DECAL
        OpacityMin                    =    50%    
        OpacityMax                    =    100%
        MinRadius                    = 40
        MaxRadius                    = 200
        MaxSelectedUnits                 = 40
    End    
End


Notice how the hero recieves the upgrades that we added a couple steps before to the upgrade.ini file. If at any point you reference an upgrade which isn't in the upgrade.ini file, the game will crash. Also, you can change the exp_needed and the exp_award to any other hero of the game, just replace BORMIR_LVL with ARAGORN_LVL or whatever other hero you want (make sure not to change the actual Boromir stats)

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Comments

Display order: Newest first

Amonrath - Monday August 14, 2017 - 4:16

Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D

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Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D

BouncyKnight - Wednesday April 26, 2017 - 0:08

Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great!

Gabriel Oak - Tuesday December 13, 2016 - 12:19

I created this account only to thank you, sir. This tutorial is really, really useful.

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