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Register and log in to move these advertisements down Ultimate beginner's guide. New hero, many topics
So, up to this point we know how to give our hero a power from another hero and a power from CaH, but what about the spellbook powers? As I said before, there are tutorials right here that already explain these topics, but I want to create the guide to make the ultimate hero, so I'll talk about that as well. Closing everything we had opened before, we now open our hero again and this time we go to data>ini>object>system>system.ini, here are ALL the spellbook powers, in this tutorial I'll show how to give Darkness to the hero. First we find the module of the power we desire, copy it, and then we paste it somewhere in ourhero.ini. When you paste it you'll have your hero "know" how to use the power but not "when" will it be available to him/her. You'll have to add that module, you can copy it from one of the powers above just make sure to change the moduletag (remember it has to be unique. When you're done, make sure you have something like this:
Now we have to delete the filters of the spellbook and also change the AvailableAtStart variable with StartsPaused. You should have something like this:
As you can tell, the SpecialPowerTemplate part is a mess in both modules, we have to create a new one in the specialpower.ini file. Has to be a new one because the normal SpellBookDarkness is a spellbook power, not a special ability. Open the file and copy the module of darkness (or whatever your power might be) and paste it somewhere in the file. When you paste it first change the name, delete RequiredSciences and remove the RESPECT_RECHARGE_TIME_DISCOUNT flag. The new entrance of specialpower.ini should be like:
I removed the part that says "Flags" because the only flag there was was the RESPECT_RECHARGE_TIME_DISCOUNT flag. Now go back to yourhero.ini file and change the SpecialPowerTemplate. The final version of the power will be:
Now, we are almost done, we only need to create the commandbutton and add it to the commandset. So, we open the commandbutton.ini file and look for the darkness button; copy it and paste it. Now we're going to change the name, but also change the kind of command, instead of being SPELL_BOOK will change it to SPECIAL_POWER, and we also absolutely have to add the line: " InPalantir=Yes", without it, the power won't appear in the palantir (duh). Butmost importantly, we have to change the SpecialPower to match the one in both the specialpower.ini and yourhero.ini So, our new button will look like:
Now we add that to our commandset and it will look like:
And now our hero can cast Darkness on the field!!! Links / Downloads
CommentsDisplay order: Newest first Amonrath - Monday August 14, 2017 - 2:16 Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D BouncyKnight - Tuesday April 25, 2017 - 22:08 Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great! Gabriel Oak - Tuesday December 13, 2016 - 11:19 I created this account only to thank you, sir. This tutorial is really, really useful. |
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