The 3rd Age

RC Mod

RC Mod

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Camera System

Avatar of robnkarla

robnkarla

Category: Worldbuilder
Level: Intermediate
Created: Saturday March 21, 2009 - 22:53
Updated: Thursday July 7, 2011 - 1:11
Views: 13022
Summary: Learn how to add a whole new visual experience to BFME

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4.9

Members say

4.3

Average

4.5/5.0

15 votes

Page 1 2 3 4 5 6
1. First, we need to create some sciences. For this tutorial, I will be making four different camera adjustment powers. You can make as many as you want. Here is the science code:
              
Code

Science SCIENCE_GeneralView
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_EVIL
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 1
IsGrantable = Yes
End

Science SCIENCE_CommanderView
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_EVIL
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 1
IsGrantable = Yes
End

Science SCIENCE_UnitView
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_EVIL
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 1
IsGrantable = Yes
End

Science SCIENCE_GroundView
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_EVIL
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 1
IsGrantable = Yes
End

2. Now we make special powers:
              
Code

SpecialPower SpellBookGeneralView
    Enum            = SPECIAL_GENERAL_TARGETLESS
RequiredSciences    = SCIENCE_GeneralView
    ReloadTime        = 1000 ; in milliseconds
    ;InitiateAtLocationSound = SpellDarkness
End

SpecialPower SpellBookCommanderView
    Enum            = SPECIAL_GENERAL_TARGETLESS
RequiredSciences    = SCIENCE_CommanderView
    ReloadTime        = 1000 ; in milliseconds
    ;InitiateAtLocationSound = SpellDarkness
End

SpecialPower SpellBookUnitView
    Enum            = SPECIAL_GENERAL_TARGETLESS
RequiredSciences    = SCIENCE_UnitView
    ReloadTime        = 1000 ; in milliseconds
    ;InitiateAtLocationSound = SpellDarkness
End

SpecialPower SpellBookGroundView
    Enum            = SPECIAL_GENERAL_TARGETLESS
RequiredSciences    = SCIENCE_GroundView
    ReloadTime        = 1000 ; in milliseconds
    ;InitiateAtLocationSound = SpellDarkness
End

3. Now the CommandButtons:
              
Code

CommandButton Command_SpellBookGeneralView
    Command            = SPELL_BOOK
    SpecialPower        = SpellBookGeneralView
    TextLabel        = SB:GeneralViewTextLabel
    ButtonBorderType    = UPGRADE
    ButtonImage        = UCCommon_UpgradeStructureNew;BIZoomOut
    DescriptLabel        = SB:GeneralViewDescriptLabel
    End

CommandButton Command_SpellBookCommanderView
    Command            = SPELL_BOOK
    SpecialPower        = SpellBookCommanderView
    TextLabel        = SB:CommanderViewTextLabel
    ButtonBorderType    = UPGRADE
    ButtonImage        = UCCommon_UpgradeStructureNew;BIZoomOut
    DescriptLabel        = SB:CommanderViewDescriptLabel
    End

CommandButton Command_SpellBookUnitView
    Command            = SPELL_BOOK
    SpecialPower        = SpellBookUnitView
    TextLabel        = SB:UnitViewTextLabel
    ButtonBorderType    = UPGRADE
    ButtonImage        = UCCommon_UpgradeStructureNew;BIZoomOut
    DescriptLabel        = SB:UnitViewDescriptLabel
    End

CommandButton Command_SpellBookGroundView
    Command            = SPELL_BOOK
    SpecialPower        = SpellBookGroundView
    TextLabel        = ground;SB:UnitViewTextLabel
    ButtonBorderType    = UPGRADE
    ButtonImage        = UCCommon_UpgradeStructureNew;BIZoomOut
    DescriptLabel        = ground;SB:UnitViewDescriptLabel
    End

Links / Downloads

 HitsAdded
Camera Scripts2687March 22, 2009 - 2:18

Comments

Display order: Newest first

forshire - Monday September 27, 2010 - 14:10

which .ini file ?

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I have done this all stuff. Camera mods working. But i have a question. How can I setup hotkeys for different camera mods? Thanx!

The Lord Of The Bats - Wednesday July 22, 2009 - 19:10

Does this work for the first one because I tried it and it always shows a gamecrash because of the "Behavior" at start up in the system.ini. This would have looked amazing in my mod but all in all, great tutuorial.

melkor777 - Sunday April 5, 2009 - 16:35

there is just two words to descrive this... FLIPPIN' AWESOME!!!!!!!!!!!!!!!!!!!!

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there is a runtime error how can i fix?

Rokqua Shadowkin - Tuesday March 24, 2009 - 21:57

This is great! I hope it works for all of the games, 'cause I'm making a few personal mod (and one public) that could use something like this.

robnkarla (Team Chamber Member) - Tuesday March 24, 2009 - 15:20

Thanks Rob38 for getting the ball rolling on this one :D

Clement (Team Chamber Member) - Monday March 23, 2009 - 4:26

Since the time I wanted to figure out how to make it! This is amazing, the camera system is one of the best thing that can be added via modding!

This is a amazing job Rob ;)

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