The 3rd Age

Special Extended Edition

Special Extended Edition

Created with the intention to add "realism" and "ambience" from the Lord of the Rings movies...

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Beginner Modelling Tutorial

Avatar of FlameGuard

FlameGuard

Category: Graphics
Level: Beginner
Created: Sunday March 25, 2007 - 10:26
Updated: Saturday June 27, 2009 - 19:15
Views: 29223
Summary: Basic Beginner Modelling Tutorial

Rating

Staff says

3.9

Members say

4.4

Average

4.2/5.0

19 votes

Page 1 2 3
In this tutorial we take you through the step of editing a model. You will learn how to open a .w3d model and edit it. We assume that you already have w3d importer set up for this tutorial.

NOTE:All images have a bigger version if you click them they will enlarge.

So then lets start,

First you will need to run renx, Not gmax as this doesnt support the w3d importer.

User image

As you can see we have 4boxes. We only need 1box wich is the Perspective so click in this box. In the right side of renx in the bottom corner you will see a Min & Max Toggle click it. The screen will turn to just that 1persective box.

User imageUser image

You now need to click the shortcut keys you assigned your w3d importer to (Myne being CTRL+K)

User image

Now that w3d importer is open we will need to locate the folder where our models (extracted from W3D.BIG) are stored. For this tutorial I have extracted them to my Desktop

User image

Now that you have found it, open the w3d folder. You will see lots of model_skn and model_skl files, animations and lots of others. These are,

Models = skn
Skeleton = skl

Now we only need to edit the model. We are going to be working with Aragorn in this tutorial. You may work with another if you would like to but I strongly suggest working and following us as we edit Aragorn first. Aragorns model is named guaragorn_skn.

User image

Links / Downloads

 HitsAdded
How to Insall & Set up W3D Importer6720March 25, 2007 - 14:59

Comments

Display order: Newest first | Page: 1, 2, 3, 4

Eleddythegreat - Wednesday October 11, 2017 - 1:52

Getting back into bfme modding. Great to have these tutorials available. ty

dhussain - Thursday May 13, 2010 - 20:26

I don't Have W3D.big

--------

How I Extract W3D.ms

MoriaGoblin - Thursday September 10, 2009 - 6:58

Man, wen I open The W3D/art/W3D only FINAL.BIG is in it.

Windrider - Friday July 17, 2009 - 19:47

actually, guaragornskn is in bfme2 rather than rotwk

drogoth232 - Wednesday July 15, 2009 - 7:08

I cant find the toolbar area on the right hand side of the screen. It was there before I dont know what happened. It pops up in the beginning and then dissapears from nowhere.

klev - Sunday July 12, 2009 - 21:42

Erm my w3d files is diffrent from yours, i dont got W3d\Art\W3d i got w3d\art\ (and then i can choose from 32 diffrent folders, i found one with guaragorn.pala and guaragorn.palb but no other guaragorn files, and its missing like 87% of all the models I CANT EVEN FIND GONDOR SOLDIER!!! What should i do? please tell me how you extracted your files with finalbig. and was it from rotwk?

Windrider - Wednesday July 1, 2009 - 7:32

could someone please give me the directory for guaragorn_skn? thanks. BTW, it's not in my w3d.big file. I extracted everything and still cant find it. Could it be in the original bfme2 folder?

Argeleb - Friday September 19, 2008 - 5:54

Models that are not from ROTWK aren't working, what's the problem?

FlameGuard - Thursday August 21, 2008 - 7:21

The tutorial is not "incomplete" it was not ment to show you how to export the model. The exporting process from this tutorial to ingame ready is still far more, You must import the skeleton, Bind the model, Export and then do some asset.dat creation.

This tutorial was planned to be one of a series, Due to working on other projects i do not have the time to continue the plans and beacuse of this, Only a few have been completed.

At a later date, maybe next month. I plan to work on and get some more of them up.

If you wish to export your model as it is after this tutorial, You simply need to go to File > Export.

m@tt (Team Chamber Member) - Thursday March 27, 2008 - 13:26

Open W3D.big in FinalBig (google it)

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
5:16:47