The 3rd Age

Bodies Stay Sub-mod Compilation

Bodies Stay Sub-mod Compilation

These are several submods, which make bodies stay.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Beginner Modelling Tutorial

Avatar of FlameGuard

FlameGuard

Category: Graphics
Level: Beginner
Created: Sunday March 25, 2007 - 10:26
Updated: Saturday June 27, 2009 - 19:15
Views: 28611
Summary: Basic Beginner Modelling Tutorial

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19 votes

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Now Aragorns model will have lots of blue dots over him. These are called Vertices and with these you will edit the model.

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So now then, What do we want to do with aragorn? Should we remove his cape? Sword? Well i am going to remove his cape in this tutorial as we want to start with something simple for now. So Zoom in or turn the Angle of the screen so you can see the vertices of his cape clearly.

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Now that we have got these selected all we need to do is hit the Delete button on are keyboard or Edit>Delete in renx.

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Now that cape is gone... But we have a hole in his back! Well there are 2ways we can fix this, One is by going to Modifiers>Mesh Editing>Cap Holes. Although in this tutorial we want to do it for areselves. So we select the vertices on the upper part of the hole.

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Then we need to Drag them down a little until the gap is closed... Once thats done the gap cannot be seen from the back view. Although it can still be seen from the side so we will fix this.

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So we need to select those side vertices and drag them inwards to close the gap up.

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That is it for his cape you have successfully removed aragorns cape!



I hope you enjoyed this tutorial.

Thanks,

FlameGuard

Links / Downloads

 HitsAdded
How to Insall & Set up W3D Importer6610March 25, 2007 - 14:59

Comments

Display order: Newest first | Page: 1, 2, 3, 4

Eleddythegreat - Wednesday October 11, 2017 - 1:52

Getting back into bfme modding. Great to have these tutorials available. ty

dhussain - Thursday May 13, 2010 - 20:26

I don't Have W3D.big

--------

How I Extract W3D.ms

MoriaGoblin - Thursday September 10, 2009 - 6:58

Man, wen I open The W3D/art/W3D only FINAL.BIG is in it.

Windrider - Friday July 17, 2009 - 19:47

actually, guaragornskn is in bfme2 rather than rotwk

drogoth232 - Wednesday July 15, 2009 - 7:08

I cant find the toolbar area on the right hand side of the screen. It was there before I dont know what happened. It pops up in the beginning and then dissapears from nowhere.

klev - Sunday July 12, 2009 - 21:42

Erm my w3d files is diffrent from yours, i dont got W3d\Art\W3d i got w3d\art\ (and then i can choose from 32 diffrent folders, i found one with guaragorn.pala and guaragorn.palb but no other guaragorn files, and its missing like 87% of all the models I CANT EVEN FIND GONDOR SOLDIER!!! What should i do? please tell me how you extracted your files with finalbig. and was it from rotwk?

Windrider - Wednesday July 1, 2009 - 7:32

could someone please give me the directory for guaragorn_skn? thanks. BTW, it's not in my w3d.big file. I extracted everything and still cant find it. Could it be in the original bfme2 folder?

Argeleb - Friday September 19, 2008 - 5:54

Models that are not from ROTWK aren't working, what's the problem?

FlameGuard - Thursday August 21, 2008 - 7:21

The tutorial is not "incomplete" it was not ment to show you how to export the model. The exporting process from this tutorial to ingame ready is still far more, You must import the skeleton, Bind the model, Export and then do some asset.dat creation.

This tutorial was planned to be one of a series, Due to working on other projects i do not have the time to continue the plans and beacuse of this, Only a few have been completed.

At a later date, maybe next month. I plan to work on and get some more of them up.

If you wish to export your model as it is after this tutorial, You simply need to go to File > Export.

m@tt (Team Chamber Member) - Thursday March 27, 2008 - 13:26

Open W3D.big in FinalBig (google it)

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