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BFME II: Deluxe Edition

Fixing problems with BFME 2 and giving it more depth.

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Kings of the West Mod

Mod for Battle for Middle-earth BFME

Avatar of GothmogtheOrc


Category: Finished Mods
Created: Thursday March 29, 2007 - 21:23
Updated: Friday December 27, 2013 - 16:29
Views: 54110
Summary: Adds Minas Morgul as well as new heroes, units, buildings, and spells


Staff says


Members say




57 votes

The Kings of the West Mod adds Minas Morgul into the game as both a new map to play on as well as a new upgraded castle base for Mordor in Skirmish.

The mod also adds new heroes like Shagrat, Gorbag, the Mouth of Sauron, Gothmog, Erkenbrand, Theodred, Elfhelm, Grima Wormtongue, Sharku, Ugluk, Madril, Mablung, Beregond, and the Blue Wizards. Existing heroes such as Saruman, the Witch-King, Aragorn, and Theoden get new powers and mounts. And the heroes each side gets has been changed: Gondor now receives the 3 hunters as well as the new mini-heroes, while Rohan gets a host of new Westfold heroes. Gandalf and the Blue Wizards replace the Army of the Dead as the super summons for Gondor and Rohan respectively, while Sauron replaces the Balrog for Mordor.

Each side also gets new units such as the Citadel Guard and Tower Guard for Gondor, Uruk Scouts for Isengard, Royal Guard for Rohan, Morgul Orcs and Rhun Swordsmen for Mordor.

The mod will also include several new maps such as Minas Morgul and other locals. There will also be several new generic maps for battles focusing on army tactics rather then terrain.

In addition, the AI has been revamped for the mod. It is now much stronger and harder to beat. It will also use all the new buildings, units, heroes, powers, and spells that the mod introduces.

  • Minas Morgul
  • Many New Heroes
  • Many New Units
  • New Maps
  • New AI that will buy the new units
  • Focus on making BFME feel more like LOTR

  • More in-depth information as well as many Screenshots are available on my website as well as my forums.

  • For comments and questions, please visit my forums.

  • As of August 12th, 2009, the mod has been released!!! You can find a download link at my site or below.
  • Links / Downloads

    Kings of the West mod manual (42 page PDF)4974August 12, 2009 - 9:04
    Kings of the West v1.2 download link (12/27/2013)8628August 12, 2009 - 9:03
    GothmogtheOrc's Sub-Forum4051March 29, 2007 - 21:26
    Kings of the West Information Page6055March 29, 2007 - 21:25
    Kings of the West Screenshots5028March 29, 2007 - 21:25
    GothmogtheOrc's Website5777March 29, 2007 - 21:24


    Display order: Newest first | Page: 1, 2, 3

    ILUTAVAR - Wednesday January 9, 2008 - 15:25

    mm interesting mod i hope in the map of mordor you can see the tower of barad dur and there will exist the map of cirith ungol and rhun soldiers or easterlings have they archers good mod ^^ i hope you end it soon

    IIS - Friday August 3, 2007 - 1:36

    Great stuff love it (Kings of the west, i recon u sould make gondorian soldiers not weaker than men of wesfold, but more expensive - say 400 all or 350 for soldiers 400 for pikesme 550 for tower guards, yeah and toweguards should be stronger than Rohan royal guards - lowing down the price till 500 for rohan royal guards and weakening them a bit would be cool. Get rohan to use elvish forces too and get Gondor light militia as a basic unit and light scouts throwers as a basic archer - otherways everything is great)))

    Bart (Administrator) - Friday July 27, 2007 - 6:28

    better send a PM

    Guess Who - Friday July 27, 2007 - 5:01

    GothmogTheOrc can i use your shadows of evil mod in my mod.(im sorry for not asking u in the 1st place. and i will give u credit for it.)...

    Guess Who - Saturday June 9, 2007 - 23:56

    seems like a great mod very costly so rushing is harder good work

    babyd (Banned) - Thursday June 7, 2007 - 0:08

    ok srry

    GothmogtheOrc (Team Chamber Member) - Wednesday June 6, 2007 - 11:42

    babyd, please post suggestions like that one in my forums so that I'll see it and we can discuss it. I'd prefer to keep this area for comments, not discussion. Thanks :)

    Uruk King - Tuesday June 5, 2007 - 23:39

    There's probably a good reason why some warg mounted hero costs that much. BEsides Isengard is all about industry and economy.

    babyd (Banned) - Tuesday June 5, 2007 - 16:58

    gothmogtheorc i got a idea you should change sharku's buildcost should be less than 3500 can u please change it to like 2000 otherwise isengard will be too costly

    ched (Team Chamber Member) - Tuesday June 5, 2007 - 8:45

    babyd I've deleted your last few comments, because I've considered them to be absolutely pointless and aggressive. You are free to dislike mods, and to think that the mod author should change them, but you are to express your ideas in a more constructive and polite manner, else we will be forced to act and remove your posting rights.

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