The 3rd Age

The Rhovanion Alliance

The Rhovanion Alliance

A most anticipated mod that adds 4 new factions as well as editing the old ones

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Custom Heroes & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Intermediate
Created: Wednesday July 18, 2007 - 17:49
Updated: Monday September 13, 2010 - 11:56
Views: 7080
Summary: Getting the BFME 1 AI system to build and use custom heroes effectively - including special powers

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We now need to do the same thing in both the “Hero List” and “Mordor Lists” files. Just be sure to copy an existing file so that your new object is using the exact same parameters as the existing objects.

Now, the second thing we need to do is add a new team for “MordorSauron” to the “ai_mordor.map” file. Here, we will also add some extra scripts so that the AI system will actually utilise our hero, and not just leave him standing around like an idiot.

Again, open the file in world builder. Take a moment to glance at the “Scripts” editor again. This time, you’ll notice that many of the script file directories have the shortcut icon User image and the script files themselves are not editable. This is because these particular files are inherited from another “.map” file, and can only be modified from within the actual parent file. Just in case you were wondering!

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Custom Heroes & AI for BFME12407July 19, 2007 - 4:42

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Hebblewhite - Thursday July 19, 2007 - 4:44

Hey guys,

I've added a pdf version of the tutorial for easier reading... this one is a bit long (apologies for that), but I decided to combine both parts 1 and 2 of the set to make it easier to follow.

Cheers,

Hebblewhite.

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