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Custom Heroes & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Intermediate
Created: Wednesday July 18, 2007 - 17:49
Updated: Monday September 13, 2010 - 11:56
Views: 7064
Summary: Getting the BFME 1 AI system to build and use custom heroes effectively - including special powers

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4.5

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We now need to save and close the map file, and add the files into our BFME mod. You will need to start the actual game up, and then exit from the main menu immediately in order to have access to our new script files from within another map file.

This is important, and leads us to our final point.


Earlier in this tutorial, we mentioned the “Generic” tab of our Sauron team file in “ai_mordor.map”. When we first copied the team, we noticed that our unit had a “b_FellBeast - Use Screech on High Threat” script that we deleted because it was useless to us…

Return to the “ai_mordor.map” file, and navigate to the “Generic” tab of our Sauron team.

Select the last combo box in the list entitled “None” and search for the “b_Sauron - Use One Ring On High Threat” script file that we created previously.

Select it, save and close the file.


You’re all done! It’s worth re-iterating at this point that you will not see any new scripts in the combo box list of the “Generic” tab unless you start/exit the game first…

The next time you run the game, you should see your new hero in full flight! Enjoy.


As always, feel free to contact me if you have any questions about BFME1 AI.

Cheers,

Hebblewhite.

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Custom Heroes & AI for BFME12397July 19, 2007 - 4:42

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Hebblewhite - Thursday July 19, 2007 - 4:44

Hey guys,

I've added a pdf version of the tutorial for easier reading... this one is a bit long (apologies for that), but I decided to combine both parts 1 and 2 of the set to make it easier to follow.

Cheers,

Hebblewhite.

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