Battles of Gondor, the War in the South Converts BfME2 RotWK to the war in the south, bettween the armys of Gondor and Mordor. 4.0 released. |
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Now we need to specify what the power actually does in data\ini\object\createahero\createaheropowers.inc:
The FireWeaponUpdate module will fire the specified weapon. Since the power should act as an constantly active aura neither any FireDelay nor OneShot = Yes would make any sense. (Actually a FireDelay would make sense if you want the power to fire different weapons in phases. For an example see Object SpellBookEarthquake in data\ini\object\system\system.ini). Though we cannot pause the FireWeaponUpdate (none of the fields TriggeredBy, StartsPaused or RequiredUpgrade/UpgradeRequired are known to this Behavior module) we still want to pause the button which is why we still need a UnpauseSpecialPowerUpgrade and a SpecialPowerModule. CommentsDisplay order: Newest first JUS_SAURON - Thursday March 22, 2012 - 22:29 Nice bit of coding ... a new special power system |
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