The 3rd Age

Battles of Narnia

Battles of Narnia

A mod that will add the Narnian world to the BFME I game

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Radiance Cont'd

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ASimpleModder

Category: Code
Level: Beginner
Created: Thursday February 9, 2012 - 7:26
Updated: Thursday August 30, 2012 - 17:07
Views: 3423
Summary: Some more thoughts on radiance power

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3.5

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4.0

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3.7/5.0

3 votes

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I have to admit I am not completely satisfied with the RequiredUpgradeNames approach. I've tried many different Behavior modules but none seemed to work exactly as I wanted them to. My best failed attempt would be the DamageFieldUpdate module (look for the Razor Spines in data\ini\object\evilfaction\structures\wild\wildfortress.ini) but for some reason I couldn't get the power to work properly.

              
Code

Behavior = DamageFieldUpdate ModuleTag_BeaconOfEvil
    Radius        = 200
    ObjectFilter    = ALL ENEMIES
    RequiredUpgrade    = Upgrade_CreateAHeroRadiancePower
    FireWeaponNugget
        WeaponName        = CreateAHeroRadiancePowerWeapon
        FireDelay        = 0
        OneShot            = No
    End
End


This module works fine in every aspect except the weapon seems to effect only enemies within a certain minimum and maximum range (any closer or further away from the hero and nothing happens...). So if anyone has any idea or wants to look into this him/herself feel free to try it.

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JUS_SAURON - Thursday March 22, 2012 - 22:29

Nice bit of coding ... a new special power system

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