The 3rd Age

The Battle for Alagaësia

The Battle for Alagaësia

A mod that transport BFME2:ROTWK to the Inheritance cycle universe

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Texturing the Golasgil Household Knights

Avatar of Nertea

Nertea

Category: Graphics
Level: Intermediate
Created: Thursday June 14, 2007 - 22:50
Updated: Sunday March 20, 2011 - 13:23
Views: 30641
Summary: Extensive description of texturing methods

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4.9

Members say

4.9

Average

4.9/5.0

30 votes

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I will now proceed to the amazing boot. I will base this piece of the texture off a musketeer boot, which isn't exactly the right time period, but does seem to work ok with this model.

So first the sole of the boot is marked off with the pen tool.

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Boot darkened to match the sole. Some shadowing to start defining the shape of the boot also appears.

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I use a sharp burn brush to set up the seams.

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A not-so sharp burn brush is used to emphasize the seams.

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Finally some highlights. I start picking out the areas that would receive the most light, mainly the area on top of the boot.

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Using a sharp highlight brush on the seams helps the contrast.

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Skipped a couple steps here - essentially did the same thing as for the surcoat - used colour dodge mode to overlay a somewhat leathery material over the boot.

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Cutting the saturation and lightness to combat the colour dodge.

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Sharpening up the highlights with a more precise dodge brush. This adds... definition. Also adding shading to the sole.

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Here I highlighted my texturing layer to bring out the leather texture in some areas.

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Another reduction in saturation. I also changed teh colour of the leg to fit the boot.

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Setting up the seam for the bootleg.

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The musketeer boot is rather floppy in the leg, so the texture is rather floppy. Large scooped out shadows will hopefully give the illusion of heavy creasing and folding.

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Adding corresponding highlights to the shadows.

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A second layer of sharper highlights.

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Saturation cut a bit here, as well as the overall highlight scheme. The front of the leg is bright, the back is a bit darker.

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These gloves are far more detailed than the standard block EA gloves, so the mapping is complex. However, it's not hard to texture well.

Start off by figuring out where the fingers go. Not that difficult.

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Wider burn brushes establish the shape of the fingers as rounded.

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Wide highlight brushes again define the fingers, but also set up hotspots on knuckles and other parts of the wrist/hand.

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More precise highlights on knuckles, the thumb and the back of the hand.

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Shadow on the thumb area, highlights on the back of the hand.

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Finally, cutting the saturation and lightness to a more glove-y colour.

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One of the good things about gloves is that they're far easier to draw than hands.

Comments

Display order: Newest first | Page: 1, 2, 3

{IP}Sauron - Thursday March 26, 2009 - 12:18

You make it look so easy :P

Puppeteer - Wednesday July 2, 2008 - 10:27

I wish I understood how the pen tool works, those patterns look great but I'm finding hard to replicate

Persus - Tuesday April 22, 2008 - 3:52

Can you send me a link to the splatter-brushes which you use?

LotrCrushah - Saturday March 8, 2008 - 23:57

this is the best tutorial on skinning and texturing ive ever read ={D

Fingulfin - Wednesday November 21, 2007 - 23:14

=O

Words cannot describe the awesomeness of this tutorial...

Bart (Administrator) - Wednesday September 5, 2007 - 3:09

2 hours is nothing. skinning (and other artforms) take patience

Guess Who - Tuesday September 4, 2007 - 23:22

whoa 2 hours well i found out how to use the elipse tool thanx to matias.

m@tt (Team Chamber Member) - Tuesday September 4, 2007 - 10:54

Not when Nertea spends at least 2 hours on a skin

Guess Who - Tuesday September 4, 2007 - 2:57

make a video tutorial that would be so easy to follow ;)

Juissi - Sunday September 2, 2007 - 8:52

I have Photoshop 7 and even that has it :P

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