The 3rd Age

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BOTTA Mod

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Texturing the Golasgil Household Knights

Avatar of Nertea

Nertea

Category: Graphics
Level: Intermediate
Created: Thursday June 14, 2007 - 22:50
Updated: Sunday March 20, 2011 - 13:23
Views: 30682
Summary: Extensive description of texturing methods

Rating

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4.9

Members say

4.9

Average

4.9/5.0

30 votes

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This is not a face! I prefer it to a face. Anyways, this helmet is a sallet, common in the Germanic provinces. It is not articulated and has no visor.

Drawing in the overlapping areas of the various helmet plates.

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Darker shadows added in the areas with larger gaps.

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A general highlight pattern is added, as with the shoulder plate.

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Highlights getting more precise, here along the edges of the plates to round them a bit. A bolt is also added - a simple circle.

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The bolt gains some beveling

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The blot is duplicated to the appropriate areas.

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Some more highlights.

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The spatter brush attacks and adds some texture to the helmet.

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The spatter brush again on burn.

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Adding some lines of chop, as I like to call them. Scratches.

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Burning more scratches. Also starting some highlighting on the back of the helmet.

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You know the drill by now - spatter dodge.

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Spatter burn

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A ring-shaped bolt, drawn, beveled, burned.

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The shadow of the back plate.

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Finally, the neck guard.

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Sword are fun, because they're so easy to map, model and texture at this detail level.
Here's the results of mapping, the sword, added to the texture.

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So, marking off the areas of the sword.

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Hilt grip is down with a square of brown, burned to make it look like wrapping.

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Adjusted with texture by dodging the centre of each piece.

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Some further dodging.

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The sword blade is uniformly dodged on one side to give depth.

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The other side is only dodged a bit, and burned slightly.

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Drawing some spirally symbols into the hilt.

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Dodging around those symbols makes them look more indented.

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The same highlight scheme as the blade is here.

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I didn't comment the production of the hilt jewel - it's just a beveled ellipse, with the facet filter applied.

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The sheath will be brown.

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The method of higlighting is identical to the blade, but more subtle because it's leather.

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The frog and the guide will be metal, so they're added as grey.

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Same highlight scheme used on them.

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This strap is the sword belt from so long ago

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Adding a pair of studs to lock it in place.

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And that concludes the tutorial! Thank you for reading. If you have any questions, you can post them in my forums and I'll answer as best I can.

Comments

Display order: Newest first | Page: 1, 2, 3

{IP}Sauron - Thursday March 26, 2009 - 12:18

You make it look so easy :P

Puppeteer - Wednesday July 2, 2008 - 10:27

I wish I understood how the pen tool works, those patterns look great but I'm finding hard to replicate

Persus - Tuesday April 22, 2008 - 3:52

Can you send me a link to the splatter-brushes which you use?

LotrCrushah - Saturday March 8, 2008 - 23:57

this is the best tutorial on skinning and texturing ive ever read ={D

Fingulfin - Wednesday November 21, 2007 - 23:14

=O

Words cannot describe the awesomeness of this tutorial...

Bart (Administrator) - Wednesday September 5, 2007 - 3:09

2 hours is nothing. skinning (and other artforms) take patience

Guess Who - Tuesday September 4, 2007 - 23:22

whoa 2 hours well i found out how to use the elipse tool thanx to matias.

m@tt (Team Chamber Member) - Tuesday September 4, 2007 - 10:54

Not when Nertea spends at least 2 hours on a skin

Guess Who - Tuesday September 4, 2007 - 2:57

make a video tutorial that would be so easy to follow ;)

Juissi - Sunday September 2, 2007 - 8:52

I have Photoshop 7 and even that has it :P

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