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Texturing the Golasgil Household Knights

Avatar of Nertea

Nertea

Category: Graphics
Level: Intermediate
Created: Thursday June 14, 2007 - 22:50
Updated: Sunday March 20, 2011 - 13:23
Views: 30661
Summary: Extensive description of texturing methods

Rating

Staff says

4.9

Members say

4.9

Average

4.9/5.0

30 votes

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This shoulder plate is... nothing special, just a piece of metal to guard the junction between arm and body.

The shoulder's edge is drawn in with the pen tool on another layer

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Dodge tool rounds it off, burn tool helps.

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More shadows, this time on the main epaulet layer

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Using a large highlight brush, the general highlights are established, where what will be bright.

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The general shadow pattern is also applied.

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Using a random spattery brush, I start adding some texture to the centre area.

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The same brush on burn accentuates the shadowed area.

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Another couple of brushes later.

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The pattern also extends onto the edge of the plate.

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Adding some details - a new spiral drawn with the pen tool.

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Layer mode set on overlay, with a bevel layer effect.

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To create some bolts, more beveled circles are added.

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A small hard shadow resulting from the bolt is placed around it.

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To hold the plate on, a strap goes around the upper arm area - easily drawn in.

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Shadow of the strap.

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Establishing how the strap and associated buckle will work with basic shadows.

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Finally, some highlights that try to match what we did with the belt, for continuity.

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I really shouldn't be teaching people to texture faces. I suck at it. However, I'll include this section for continuity's sake.

Burn brush on midtones - this is used to locate the main areas of the face, namely the corners of the eyes, the mouth, the nose. A basic eye placeholder is also in.

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Highlights on midtones establish the raised portions.

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Shadows on the eye.

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The start of a beard, lovingly drawn with a tiny brush.

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Some refinements to the eye, adding the iris and pupil. This is easy, just a splotch of blue and a splotch of black.

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Some further highlights and refinements.

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Some more burning, and finishing the beard with some other colours of hair strands.

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The hair starts with some guides to help me understand where the strands will go.

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Then, with a rake-like brush, I lay down the dark hair strands.

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Then, corresponding lighter strands. The brush is on 50% opacity, to add more randomness.

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Still using the rake brush, but this time with dodge.

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And again with burn! Also I've added the shadow of the hair to the face

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Final tweaks to the face's shadows.

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A grimy brush is used to dirty up the face layer a bit.

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Comments

Display order: Newest first | Page: 1, 2, 3

{IP}Sauron - Thursday March 26, 2009 - 12:18

You make it look so easy :P

Puppeteer - Wednesday July 2, 2008 - 10:27

I wish I understood how the pen tool works, those patterns look great but I'm finding hard to replicate

Persus - Tuesday April 22, 2008 - 3:52

Can you send me a link to the splatter-brushes which you use?

LotrCrushah - Saturday March 8, 2008 - 23:57

this is the best tutorial on skinning and texturing ive ever read ={D

Fingulfin - Wednesday November 21, 2007 - 23:14

=O

Words cannot describe the awesomeness of this tutorial...

Bart (Administrator) - Wednesday September 5, 2007 - 3:09

2 hours is nothing. skinning (and other artforms) take patience

Guess Who - Tuesday September 4, 2007 - 23:22

whoa 2 hours well i found out how to use the elipse tool thanx to matias.

m@tt (Team Chamber Member) - Tuesday September 4, 2007 - 10:54

Not when Nertea spends at least 2 hours on a skin

Guess Who - Tuesday September 4, 2007 - 2:57

make a video tutorial that would be so easy to follow ;)

Juissi - Sunday September 2, 2007 - 8:52

I have Photoshop 7 and even that has it :P

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