The 3rd Age

The Elven Alliance: Community Edition

The Elven Alliance: Community Edition

This mod project attempts to complete and finish The Elven Alliance mod in its entirety.

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How to Make an EA Quality Map

Avatar of m@tt


Category: Worldbuilder
Level: Intermediate
Created: Thursday April 10, 2008 - 6:06
Updated: Sunday February 6, 2011 - 17:28
Views: 33057
Summary: A huge Worldbuilder tutorial which takes you through the basics to making EA quality maps


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39 votes

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New Map
Select ‘New Map’ and enter the desired information. Although the border is not seen in game, it is still very useful whilst making the map, and 30 feet is recommended. Always have an initial height as well so that you can put any rivers or lakes in.

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Setting up the Player Lists and Teams
These setting make the map work properly in game. Open up ‘Player List’ (CTRL+ALT+P) and ‘Add Skirmish Players’ and press OK. If your using a mod with Worldbuilder with added factions, use the ‘New Player’ to add these new factions and name then in the same way as the original factions (e.g. SkirmishMirkwood).

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Next go to ‘Edit Teams’ and ‘Add New Team’ for PlyrCivilian and name it Player_X_Inherit, where X is the Player Number and add all the Players names. Note, this is required for a BFME 1 map, but not for BFME II (unless it's a fortress map I think).

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Map Settings
I also prefer to get the Map Setting bit done at the beginning (well I did at time of writing :P). Here you enter the map name, which is what is displayed in game, as well as the Time of Day and the map description. The map description should not be too long, and it is also a useful place to credit yourself as the map maker as maps are often distributed around the web. To add a new line, press CTRL+ENTER, so you can add the map stats ala official maps (note, anything not on the first line won't appear on the loading screen).

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Bases are BFME I only, BFME II only uses waypoints.

Now we place the starting places. The two most popular choices are Camp and Castles, although you can also use the 3 plot Outposts. You'll notice the Camps and Castles are suffixed by a direction, this is the direction the base entrance points. You name these starting bases in the form “BASE_FLAG_X” and give it to team “PlyrCivilian/Player_X_Inherit” where X is the player number. I also like to give my points exact co-ordinates so that the bases are evenly placed.

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Now add any Economy Plots, which you name “ECON_FLAG_X” where each plot has a different value of X, and owned by Team PlyrCivilian. If you add any Outposts/Expansion Flags or other bases that cannot be owned at the beginning, you name them “BASE_FLAG_X” and also give them to PlyrCivilian.

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Then add neutral buildings (BFME II) and creeps (all games).

When everything's added (screenshot doesn't include creeps for some reason):

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Now you can add the Starting Waypoints (do this for all BFME games). Place them over the centre of the Starting Bases and name them “Player_X_Start” with X the same as the Player that owns the base. The Starting Waypoints are what you see on the Skirmish menu where you select your starting position.

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Display order: Newest first | Page: 1, 2

Harrylotr - Sunday December 19, 2010 - 2:12

You're awesome!! Thanks...

Yiio - Friday August 20, 2010 - 15:53

rom were can idonload this worldbuilder?

Lord Eniam - Monday February 22, 2010 - 20:06

Very well explained. Thank you.

m@tt (Team Chamber Member) - Sunday October 11, 2009 - 15:06

It's a castle for BFME 1. The smaller one is a camp, the even smaller one is an outpost/expansion.

The direction refers to where the gate is.

Windrider - Saturday October 10, 2009 - 14:07

the large black circles with the directions - what do they do? How about the smaller black circles with the red font and the 3 meshed black circles?

{AE}Manveru - Thursday September 3, 2009 - 6:32

@militaryman: That's part of WB. It only shows some tiles in an effort to cut down on the resource usage. If you want to enable the full map even when showing many tiles, go to View -> Show All of 3D Map (Or press Ctrl+A).

militaryman - Sunday August 23, 2009 - 14:47

Ok. i have a problem with world builder. when i go to zoom out i cannot see the terrain in some parts. an example of this is on page 4 of this article(where it tells you this "When everything's added (screenshot doesn't include creeps for some reason):" the picture bellow this is my problem

{AE}Manveru - Wednesday April 1, 2009 - 17:46

Thanks SO much! I can finally make maps that actually work!

tank_builder - Thursday March 19, 2009 - 18:36

Arg!!! i dont have the player list and team!!! please help.

wait. found it. it doesn't have the shortcut, though.

Ridder Blauw - Saturday December 27, 2008 - 9:17

This article is really helping me out, thanks ;)
Hope my new map I am making will be really nice!

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