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How to Make an EA Quality Map

Avatar of m@tt


Category: Worldbuilder
Level: Intermediate
Created: Thursday April 10, 2008 - 6:06
Updated: Sunday February 6, 2011 - 17:28
Views: 33057
Summary: A huge Worldbuilder tutorial which takes you through the basics to making EA quality maps


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Members say




39 votes

Page 1 2 3 4 5 6 7 8
This is a tutorial I started doing last summer. It was meant to show the step-by-step progression of my Mountains of Mirkwood map, but as I felt it wasn't my best work, the tutorial stopped. However, holiday boredom has led to me carrying on with it. At the beginning, it shows my MoM map, but most of it shows my Old Fords of Anduin 2 map, with a little bit of the BadMadMax's Carrock map that I edited.

Page 1: Introduction
Page 2: Preparation & Concept
Page 3: Opening Worldbuilder
Page 4: Setting up the map to work in Worldbuilder
Page 5: Terrain
Page 6: Textures
Page 7: Lakes, Rivers, Fords
Page 8: Trees and Props etc

I hate downloading a map that is rated highly on a site like MEVault, and then when I play it, it is crap: poor terrain, badly textured, imbalanced, lakes for rivers etc. It is also a pity when people make a nice scripted map but neglect these things.

Therefore I decided to write this tutorial, which will follow me building a map, step by step, so others can see what it really takes.

Whilst scripted maps are popular, I will be focusing just on the visual and gameplay aspects, i.e. how to make a skirmish map that is EA quality.

What you need:
1. Battle for Middle-earth Worldbuilder – I use BFME WB I, but the vast majority will also apply to BFME WB II.

2. At least 512 MB RAM - I used to have 512 MB of RAM and 3.2 GHz processor which ran WB fine. Don’t have any needless things going on in the background, including things like MSN Messenger, so quit them before opening WB, unless your PC can handle it (1GB plus).

3. Patience – if you don’t have this then leave now, you’ll never become a good mapper.

What should you already know?
1. Whilst I will try to go over the basic as much as possible, I don’t plan on saying “you can find this option two thirds of the way down in the View menu” etc. But who know.

2. Try to familiarise yourself with Worldbuilder before trying the advanced stuff. I learned by just playing around with the tools and I just happened to get good at it. However a lot of people don’t have the time/patience/ intelligence to do this.


Display order: Newest first | Page: 1, 2

Sulherokhh (Team Chamber Member) - Wednesday December 17, 2008 - 6:57

You make it look so easy! :)

defender of middle earth - Tuesday September 30, 2008 - 12:40

i still dont get it can u plz help me i need help with giving players camps and putting soldiers or heroes on the teams also i need help with scripting and movies


if u can help me send me an email plz my email i plz help i am confused!!!!!!!!!!!!!!!!1

Devon (Team Chamber Member) - Friday August 8, 2008 - 3:28

Very helpful! Thanks a bunch!

rutger - Friday July 25, 2008 - 14:22

.... nice job i suppose

Lauri (Team Chamber Member) - Thursday July 3, 2008 - 8:37

Great job.. Might get me mapping for T4A if I'm too bored to do other work :)

Puppeteer - Wednesday July 2, 2008 - 9:40

Very nice tutorial! I especially like the fords part, but have found the path technique useful too! This type of tutorial has been long overdue :P

{IP}Sauron - Monday June 30, 2008 - 14:51

Woot!!! Way to go Matt! Master of mapping :P
This is just what i needed for my map! (the texturing parts)

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