The 3rd Age

Lone Wolf 2 Return of Dawn

Lone Wolf  2 Return of Dawn

Lone Wolf 2 Return of Dawn is a port/sequel to Lone Wolf Return of Shadow for BFME2.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

How to Make an EA Quality Map

Avatar of m@tt

m@tt

Category: Worldbuilder
Level: Intermediate
Created: Thursday April 10, 2008 - 8:06
Updated: Sunday February 6, 2011 - 18:28
Views: 28478
Summary: A huge Worldbuilder tutorial which takes you through the basics to making EA quality maps

Rating

Staff says

4.9

Members say

4.8

Average

4.9/5.0

39 votes

Page 1 2 3 4 5 6 7 8
TERRAIN

You probably found the last few pages boring and repetitive, but it is still important information. Now for the actual map making, where you can finally learn the secrets of making a good map. Remember my concept? Well now I have to mark out where the mountains are going to go, and to do that I just texture over where they should go. Because I want the map to be symmetrical, so it can be balanced easily, I use the co-ordinates at the bottom to make sure the texturing is done right down the middle, and I use the Lock Angle tool to make sure it is done in a straight line.

User image


Using the Height Brush tool (the brush without a plus or minus sign. It changes the terrain to a specified height, rather than add or subtract height), I have a width of 20 plus a feather width of 10, then I add 100 feet to form the basis of the mountain, following the markings I just put down.

User image


I then add a higher up area, 200 feet high which is the impassable area of the mountains. Always have two or three layers when making mountains or hills.

User image


You can then remove the texture, by using the Eye Dropper, selecting the default texture and then using the fill bucket to fill in the guideline texture.

User image


Using the Mesh Mould tool, I now smooth the sides of the mountains to form the basic shape. For the passable parts, you can either use the Ramp tool or, as I have done, add another step (50 foot) and smooth it down into a smooth ramp. Whilst smoothing the passable areas, press CTRL+I to check whether the result is passable.
And here we have the basic mountainous terrain:

User image


At the moment, it doesn’t look very realistic, so we use the Add Terrain Tool (the brush with the plus sign) with the values shown in the screen to add realistic looking cliffs and mountains. Just quickly move it over the edges and sides of the mountain and watch the bumpy ground build up. (The example below isn't the best I've done, but heck, I did do this map last summer).

User image


And for the whole map:

User image


Note, I haven't added a river here, but for that, just lower the terrain for 0, smooth the sides then use the Add-Height brush to add bumpier areas to the river banks.

It is also a good idea to add gentle hills to your map, but note that in BFME II the build-everywhere needs flat land, so hills are best placed near the edges of maps or under forested areas.

Comments

Display order: Newest first | Page: 1, 2

Harrylotr - Sunday December 19, 2010 - 3:12

You're awesome!! Thanks...

Yiio - Friday August 20, 2010 - 17:53

rom were can idonload this worldbuilder?

Lord Eniam - Monday February 22, 2010 - 21:06

Very well explained. Thank you.

m@tt (Team Chamber Member) - Sunday October 11, 2009 - 17:06

It's a castle for BFME 1. The smaller one is a camp, the even smaller one is an outpost/expansion.

The direction refers to where the gate is.

Windrider - Saturday October 10, 2009 - 16:07

the large black circles with the directions - what do they do? How about the smaller black circles with the red font and the 3 meshed black circles?

{AE}Manveru - Thursday September 3, 2009 - 8:32

@militaryman: That's part of WB. It only shows some tiles in an effort to cut down on the resource usage. If you want to enable the full map even when showing many tiles, go to View -> Show All of 3D Map (Or press Ctrl+A).

militaryman - Sunday August 23, 2009 - 16:47

Ok. i have a problem with world builder. when i go to zoom out i cannot see the terrain in some parts. an example of this is on page 4 of this article(where it tells you this "When everything's added (screenshot doesn't include creeps for some reason):" the picture bellow this is my problem

{AE}Manveru - Wednesday April 1, 2009 - 19:46

Thanks SO much! I can finally make maps that actually work!

tank_builder - Thursday March 19, 2009 - 19:36

Arg!!! i dont have the player list and team!!! please help.

--------
wait. found it. it doesn't have the shortcut, though.

Ridder Blauw - Saturday December 27, 2008 - 10:17

This article is really helping me out, thanks ;)
Hope my new map I am making will be really nice!

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
9:05:17